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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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8ff0cd05ca7ea96a66dc6c5bd198f4026fecaf82
UnrealEngineUWP/Engine/Source/Developer/GeometryProcessingInterfaces
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ryan schmidt 8310304eb5 CombineMeshInstances: add support for pinning corner vertices in simplification pass, based on detecting polygroups with a fixed opening angle (see comments). Expose configuration parameters in options struct. Set up with suitable values in UAtomModelBlueprintLibrary::CreateMergeMeshFromComponents_Optimized().
#rb none
#preflight 424d281b72410fc1773dfa3

[CL 24851402 by ryan schmidt in ue5-main branch]
2023-03-30 02:50:54 -04:00
..
Private
CombineMeshInstances: Add support for merging faces after removing hidden faces. Provide a mechanism for external calling code to prevent this merging based on external "Grouping ID" (eg color index, etc). Add CVar geometry.CombineInstances.Verbose, when enabled, multi-threaded LOD generation is disabled and various log info is printed during the process.
2023-03-07 15:37:16 -05:00
Public
CombineMeshInstances: add support for pinning corner vertices in simplification pass, based on detecting polygroups with a fixed opening angle (see comments). Expose configuration parameters in options struct. Set up with suitable values in UAtomModelBlueprintLibrary::CreateMergeMeshFromComponents_Optimized().
2023-03-30 02:50:54 -04:00
GeometryProcessingInterfaces.Build.cs
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