Files
UnrealEngineUWP/Engine/Source/Developer/ModuleUI
Robert Manuszewski 8fe5db30e3 Merging UE4-Streaming to UE4
- Linkers are no longer UObjects. Renamed ULinker, ULinkerLoad and ULinkerSave to FLinker, FLinkerLoad, FLinkerSave respectively
- Linkers are now associated with their UPackages
- Linker version is now stored in UPackages
- Async loading is now performed on a separate thread (if platform supports it and only in cooked builds), with the exception of PostLoad which is still done on the game thread
- Added UObject::IsPostLoadThreadSafe() function to determine if PostLoad is thread safe and can be executed on the async loading thread (defaults to false)
- UObject creation is now thread safe and can be performed on any thread
- Move many of the linker/UObject globals into FUObjectThreadContext (TLS)
- GetAsyncLoadPercentage() now takes PostLoad into account
- More async loading stats
- Added AtomicallySetFlags/ClearFlags to UObject
- Made FModuleManager thread safe.
- Added FGCScopeGuard as means of preventing GC from executing from non-game thread
- It's possible to disable async loading thread through ini settings.
- Cancelling async loading will now also trigger GC
- Implemented a basic version of async streaming priorities.

Change 2410813 by Mikolaj Sieluzycki:
	Change Sleep in while loop to ConditionalSleep in FMultiReaderSingleWriterGT
Change 2410734 by Mikolaj Sieluzycki:
	Make FModuleManager thread safe.
Change 2399879 by Mikolaj Sieluzycki:
	Basic version of async streaming priorities.
Change 2410707 by Mikolaj Sieluzycki:
	Implement conditional and no stat versions of sleep.
Change 2371939 by Robert Manuszewski:
	Async Loading Improvements: adding more stats (accumulators)
Change 2372403 by Robert Manuszewski:
	Fixing compile errors when STATs are not enabled
Change 2371526 by Robert Manuszewski:
	AsyncLoading Improvements (WIP)
Change 2407198 by Robert Manuszewski:
	Re-implementing delegate fixes for Async Loading
Change 2407425 by Robert Manuszewski:
	Re-implementing cancelling async loading in the async loading branch.
Change 2484362 by Robert Manuszewski:
	Making it possible to disable async loading thread through ini settings.
Change 2484744 by Robert Manuszewski:
	Minimizing locks in GC and other threads when handling UObjects
Change 2480190 by Robert Manuszewski:
	Fixing infinite stall after canceling async loading in non-cooked builds
Change 2484268 by Robert Manuszewski:
	Fixing crash when allocating permanent object pool.
Change 2489761 by Robert Manuszewski:
	Fixing BulkData using linker archive on the main thread even if the linker was created on the async loading thread.
Change 2493624 by Robert Manuszewski:
	Cancelling async loading will now also trigger GC
Change 2487881 by Robert Manuszewski:
	Making ShaderIdMap operations thread safe.
Change 2488067 by Robert Manuszewski:
	Fixing GetAsyncLoadPercentage. It will now also respect PostLoad.
Change 2458640 by Robert Manuszewski:
	Fixing crash in PIE
Change 2458825 by Robert Manuszewski:
	Fixing a few crashes when streaming and the package is missing.
Change 2476935 by Robert Manuszewski:
	Fixing crash while async loading ANavigationData
Change 2477361 by Robert Manuszewski:
	Fixing crashes in cooked game
Change 2480095 by Robert Manuszewski:
	Making FUObjectArray more thread safe
Change 2475443 by Robert Manuszewski:
	Re-enabling single-threaded async loading path for the editor and platforms that don't support multithreading.
Change 2475458 by Robert Manuszewski:
	Making sure bulk data is only loaded on a separate thread if it's not being loaded on the async loading thread.
Change 2476661 by Robert Manuszewski:
	Fixing FlushAsyncLoading not flushing everything
Change 2401089 by Jaroslaw Surowiec:
	Core - Added AtomicallySetFlags/ClearFlags to UObject, added a comment to ThisThreadAtomicallyClearedRFUnreachable

[CL 2498249 by Robert Manuszewski in Main branch]
2015-04-01 03:03:18 -04:00
..
2015-04-01 03:03:18 -04:00
2014-12-07 19:09:38 -05:00