Files
UnrealEngineUWP/Engine/Source/Programs/DerivedDataTool/DerivedDataTool.Build.cs
Devin Doucette c0e0de68c4 DDC: Added DerivedDataTool as a new program to work with DDC
This initial revision can be used to load and save cache replays.

#preflight none
#rb none

[CL 23057676 by Devin Doucette in ue5-main branch]
2022-11-09 12:58:08 -05:00

17 lines
473 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class DerivedDataTool : ModuleRules
{
public DerivedDataTool(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.Add("Runtime/Launch/Public");
PrivateIncludePaths.Add("Runtime/Launch/Private"); // LaunchEngineLoop.cpp
PrivateDependencyModuleNames.Add("Core");
PrivateDependencyModuleNames.Add("Projects");
PrivateDependencyModuleNames.Add("DerivedDataCache");
}
}