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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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8fd10b0e136fb35179ac4f911a9167a2db8d0708
UnrealEngineUWP/Engine/Source/Developer/ShaderPreprocessor/Private
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dan elksnitis e5d2976d39 [shaders] fix msvc static analysis warning - enforce that loaded includes are non-empty when loading via stb file load callback.
#rb Yuriy.ODonnell
#preflight 6388f525303395f6c93adb67

[CL 23357182 by dan elksnitis in ue5-main branch]
2022-12-01 14:02:18 -05:00
..
stb_preprocess
[shaders] move stb_ds and stb_alloc implementations to a .c file rather than using the single-header #define'd implementation pattern. IncludeTool doesn't like this.
2022-12-01 11:15:26 -05:00
PreprocessorPrivate.h
[shaders] add support to run STB preprocessor instead of MCPP; add a cvar to disable this and instead use the legacy preprocessor (currently this is set to true - i.e. still using MCPP - by default)
2022-12-01 09:27:13 -05:00
ShaderPreprocessor.cpp
[shaders] fix msvc static analysis warning - enforce that loaded includes are non-empty when loading via stb file load callback.
2022-12-01 14:02:18 -05:00
StbConfig.h
[shaders] add support to run STB preprocessor instead of MCPP; add a cvar to disable this and instead use the legacy preprocessor (currently this is set to true - i.e. still using MCPP - by default)
2022-12-01 09:27:13 -05:00
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