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UnrealEngineUWP
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8fd10b0e136fb35179ac4f911a9167a2db8d0708
UnrealEngineUWP
/
Engine
/
Programs
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andrew grant
18d9a932cc
Updated UGS SDK info for Android to NDK r25b to match 5.1 requirements
...
#rb swarm [CL 23454524 by andrew grant in ue5-main branch]
2022-12-08 15:48:29 -05:00
..
BuildPatchTool
/Config
…
CrashReportClient
/Config
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LiveCodingConsole
/Config
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ShaderCompileWorker
/Config
…
SlateUGS
- Allow staging/packaging of programs (requires the program have a basic .uproject, see the new SlateUGS.uproject)
2022-09-08 11:22:00 -04:00
UnrealFrontend
/Config
…
UnrealGameSync
Updated UGS SDK info for Android to NDK r25b to match 5.1 requirements
2022-12-08 15:48:29 -05:00
UnrealHeaderTool
/Config
Allow an Epic-only configuration on UnrealHeaderTool that enforces TObjectPtr usage in Engine Plugins specifically. Cannot be used externally due to the occurrance of third party plugins being placed in the engine plugins directory. Tested against C++ UHT and C# UHT both with and without the Epic-only configuration file present.
2022-09-28 12:58:24 -04:00
UnrealInsights
/Config
…
UnrealLightmass
- Added GetProjectArchitectures, which UBT will use to determine the architecture to build with when -architecture is not specified (UEBuildMac is now using it to control architectures for programs/projects)
2022-12-05 14:57:26 -05:00
UnrealMultiUserServer
/Config
…
UnrealMultiUserSlateServer
/Config
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UnrealRecoverySvc
/Config
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Unsync
- Added GetProjectArchitectures, which UBT will use to determine the architecture to build with when -architecture is not specified (UEBuildMac is now using it to control architectures for programs/projects)
2022-12-05 14:57:26 -05:00
ZenDashboard
/Config
Zen dashboard feature additions for:
2022-12-06 15:38:54 -05:00