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#jira UE-163679 #review-22524674 @Sam.Zamani, @Chris.Varnsverry, @Josh.Adams #preflight 634e6552820aa0c1932d79ce [CL 22595624 by alejandro aguilar in ue5-main branch]
33 lines
964 B
INI
33 lines
964 B
INI
[Audio]
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; Defines a platform-specific volume headroom (in dB) for audio to provide better platform consistency with respect to volume levels.
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PlatformHeadroomDB=0
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PlatformFormat=OGG
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PlatformStreamingFormat=OGG
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[SystemSettings]
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r.setres=1280x720
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fx.NiagaraAllowRuntimeScalabilityChanges=1
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;Perplatform to PerQualityLevel conversion mapping for platform groups
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QualityLevelMapping="high"
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r.Shadow.DetectVertexShaderLayerAtRuntime=1
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[SystemSettingsEditor]
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;r.RHICmdBypass=1
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[TextureStreaming]
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; PoolSizeVRAMPercentage is how much percentage of GPU Dedicated VRAM should be used as a TexturePool cache for streaming textures (0 - unlimited streaming)
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PoolSizeVRAMPercentage=70
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[DeviceProfileManager]
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DeviceProfileSelectionModule="LinuxDeviceProfileSelector"
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[ConsoleVariables]
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; larger timeout since drivers may take longer time
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g.TimeoutForBlockOnRenderFence=60000
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[PlatformCrypto]
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PlatformRequiresDataCrypto=True
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[CrashReportClient]
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bAgreeToCrashUpload=false
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