Files
UnrealEngineUWP/Engine/Source/Developer/BlueprintNativeCodeGen/BlueprintNativeCodeGen.Build.cs
Maciej Mroz bec08e1390 UEBP-40 C++ code generation (WIP):
- Gathering coverted class dependencies - fixed and refactored
- improved list of included headers and forward-declared structs

#codereview Mike.Beach

[CL 2681924 by Maciej Mroz in Main branch]
2015-09-06 07:59:37 -04:00

41 lines
862 B
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class BlueprintNativeCodeGen : ModuleRules
{
public BlueprintNativeCodeGen(TargetInfo Target)
{
PrivateIncludePaths.Add("BlueprintNativeCodeGen/Private");
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"DesktopPlatform",
"UnrealEd",
"InputCore",
"SlateCore",
"Slate",
"EditorStyle",
"KismetCompiler",
"Json",
"JsonUtilities",
"BlueprintCompilerCppBackend",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"AssetRegistry",
}
);
}
}