Files
UnrealEngineUWP/Engine/Plugins/Media/TimecodeSynchronizer/Source/TimecodeSynchronizerEditor/TimecodeSynchronizerEditor.build.cs
Chris Gagnon 8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00

32 lines
643 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class TimecodeSynchronizerEditor : ModuleRules
{
public TimecodeSynchronizerEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.Add("TimecodeSynchronizerEditor/Private");
PublicDependencyModuleNames.AddRange(
new string[] {
"MediaAssets",
"TimecodeSynchronizer",
});
PrivateDependencyModuleNames.AddRange(
new string[] {
"AssetTools",
"Core",
"CoreUObject",
"Engine",
"EditorStyle",
"InputCore",
"PropertyEditor",
"SlateCore",
"Slate",
"UnrealEd",
});
}
}