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- The crash reporter client now depends on Concert - When started in monitor mode, the main loop ticks. - In case of crash, if the disaster recovery plugin was enabled in the client, the disaster recovery can be attached to the bug reports (currently off) #rb Jamie.Dale [CL 8929506 by Patrick Laflamme in Dev-Core branch]
52 lines
1.6 KiB
C#
52 lines
1.6 KiB
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.Collections.Generic;
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[SupportedPlatforms("Win32", "Win64", "Mac", "Linux")]
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[SupportedConfigurations(UnrealTargetConfiguration.Debug, UnrealTargetConfiguration.Development, UnrealTargetConfiguration.Shipping)]
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public class CrashReportClientTarget : TargetRules
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{
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public CrashReportClientTarget(TargetInfo Target) : base(Target)
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{
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Type = TargetType.Program;
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LinkType = TargetLinkType.Monolithic;
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UndecoratedConfiguration = UnrealTargetConfiguration.Shipping;
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LaunchModuleName = "CrashReportClient";
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AdditionalPlugins.Add("UdpMessaging");
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AdditionalPlugins.Add("ConcertSyncServer");
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bBuildWithEditorOnlyData = false;
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bCompileWithPluginSupport = true; // Enable Developer plugins (like Concert!)
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if (Target.Platform != UnrealTargetPlatform.Linux)
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{
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ExtraModuleNames.Add("EditorStyle");
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}
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bLegalToDistributeBinary = true;
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bBuildDeveloperTools = true;
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// CrashReportClient doesn't ever compile with the engine linked in
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bCompileAgainstEngine = false;
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bCompileAgainstCoreUObject = true;
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bUseLoggingInShipping = true;
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// CrashReportClient.exe has no exports, so no need to verify that a .lib and .exp file was emitted by
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// the linker.
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bHasExports = false;
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bUseChecksInShipping = true;
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// Epic Games Launcher needs to run on OS X 10.9, so CrashReportClient needs this as well
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bEnableOSX109Support = true;
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// Need to disable the bundled version of dbghelp so that CrashDebugHelper can load dbgeng.dll.
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WindowsPlatform.bUseBundledDbgHelp = false;
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GlobalDefinitions.Add("NOINITCRASHREPORTER=1");
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}
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}
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