Files
UnrealEngineUWP/Engine/Source/Programs/CrashReportClient/CrashReportClient.Build.cs
Patrick Laflamme 8f314c8475 Added recovery service to CrashReportClient.
- The crash reporter client now depends on Concert
  - When started in monitor mode, the main loop ticks.
  - In case of crash, if the disaster recovery plugin was enabled in the client, the disaster recovery can be attached to the bug reports (currently off)

#rb Jamie.Dale

[CL 8929506 by Patrick Laflamme in Dev-Core branch]
2019-09-20 11:45:11 -04:00

70 lines
1.2 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class CrashReportClient : ModuleRules
{
public CrashReportClient(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.AddRange
(
new string[]
{
"Runtime/Launch/Public",
"Programs/CrashReportClient/Private",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"ApplicationCore",
"CrashDebugHelper",
"CrashReportCore",
"HTTP",
"Json",
"Projects",
"PakFile",
"XmlParser",
"Analytics",
"AnalyticsET",
"DesktopPlatform",
"LauncherPlatform",
"Concert",
"InputCore",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Slate",
"SlateCore",
"StandaloneRenderer",
"MessageLog",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"SlateReflector",
"ConcertSyncCore",
"ConcertSyncServer",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"SlateReflector",
"ConcertSyncServer",
}
);
PrivateIncludePaths.Add("Runtime/Launch/Private"); // For LaunchEngineLoop.cpp include
WhitelistRestrictedFolders.Add("Private/NotForLicensees");
}
}