Files
UnrealEngineUWP/Engine/Source/Runtime/MovieSceneTracks/Private/Systems/MovieSceneVectorPropertySystem.cpp
aurel cordonnier 8eebe8841f Merge UE5/RET @ 16305968 to UE5/Main
This represents UE4/Main @ 16261013 and Dev-PerfTest @ 16259937

[CL 16306996 by aurel cordonnier in ue5-main branch]
2021-05-12 18:10:03 -04:00

31 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Systems/MovieSceneVectorPropertySystem.h"
#include "EntitySystem/MovieSceneBoundObjectInstantiator.h"
#include "EntitySystem/MovieSceneDecompositionQuery.h"
#include "EntitySystem/MovieSceneEntitySystemTypes.h"
#include "MovieSceneTracksComponentTypes.h"
#include "Systems/FloatChannelEvaluatorSystem.h"
#include "Systems/MovieScenePiecewiseFloatBlenderSystem.h"
#include "Systems/MovieScenePropertyInstantiator.h"
UMovieSceneVectorPropertySystem::UMovieSceneVectorPropertySystem(const FObjectInitializer& ObjInit)
: Super(ObjInit)
{
SystemExclusionContext |= UE::MovieScene::EEntitySystemContext::Interrogation;
BindToProperty(UE::MovieScene::FMovieSceneTracksComponentTypes::Get()->Vector);
if (HasAnyFlags(RF_ClassDefaultObject))
{
// We need our floats correctly evaluated and blended, so we are downstream from those systems.
DefineImplicitPrerequisite(UFloatChannelEvaluatorSystem::StaticClass(), GetClass());
DefineImplicitPrerequisite(UMovieScenePiecewiseFloatBlenderSystem::StaticClass(), GetClass());
}
}
void UMovieSceneVectorPropertySystem::OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents)
{
Super::OnRun(InPrerequisites, Subsequents);
}