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55 lines
1.5 KiB
C++
55 lines
1.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MetasoundFrontendQuerySteps.h"
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#include "CoreMinimal.h"
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#include "MetasoundFrontend.h"
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#include "MetasoundFrontendDataLayout.h"
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namespace Metasound
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{
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void FGenerateAllAvailableNodeClasses::Generate(TArray<FFrontendQueryEntry>& OutEntries) const
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{
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const TArray<Frontend::FNodeClassInfo> ClassInfos = Frontend::GetAllAvailableNodeClasses();
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for (const Frontend::FNodeClassInfo& ClassInfo : ClassInfos)
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{
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OutEntries.Emplace(TInPlaceType<FMetasoundClassDescription>(), Frontend::GenerateClassDescription(ClassInfo));
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}
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}
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FFilterClassesByInputVertexDataType::FFilterClassesByInputVertexDataType(const FName& InTypeName)
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: InputVertexTypeName(InTypeName)
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{
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}
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bool FFilterClassesByInputVertexDataType::Filter(const FFrontendQueryEntry& InEntry) const
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{
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check(InEntry.Value.IsType<FMetasoundClassDescription>());
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return InEntry.Value.Get<FMetasoundClassDescription>().Inputs.ContainsByPredicate(
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[this](const FMetasoundInputDescription& InDesc)
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{
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return InDesc.TypeName == InputVertexTypeName;
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}
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);
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}
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FFilterClassesByOutputVertexDataType::FFilterClassesByOutputVertexDataType(const FName& InTypeName)
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: OutputVertexTypeName(InTypeName)
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{
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}
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bool FFilterClassesByOutputVertexDataType::Filter(const FFrontendQueryEntry& InEntry) const
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{
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return InEntry.Value.Get<FMetasoundClassDescription>().Outputs.ContainsByPredicate(
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[this](const FMetasoundOutputDescription& InDesc)
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{
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return InDesc.TypeName == OutputVertexTypeName;
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}
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);
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}
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}
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