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#lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 2958488 on 2016/04/27 by Michael.Noland Engine: Added support for UNumericProperty (int64, etc...) and doubles as allowable types in data table structures (Note: Blueprints still can't access these types, so use is limited to C++ for now) #tests Tested with a data table created from a struct that contained int64 properties Change 2958440 on 2016/04/27 by Leslie.Nivison Adding .tps and licenses for elftoolchain #test none Change 2958434 on 2016/04/27 by david.nikdel #ROBOMERGE-AUTHOR: josh.markiewicz #UE4 - fix for merge conflict from 0.25 branch #tests none #ROBOMERGE-SOURCE: CL 2958433 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2958431 on 2016/04/27 by Martin.Wilson Fix crash when changing curve type of new curve #TESTS recreated original issue to prove changes fix it Change 2958409 on 2016/04/27 by Brad.Angelcyk updates LinuxToolChain with a function to escape arguments passed to clang #tests compiled LinuxNoEditor and LinuxServer Change 2958287 on 2016/04/27 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2958273 #RB:none #Tests:none Change 2958201 on 2016/04/27 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2958156 #RB:none #Tests:none Change 2958034 on 2016/04/27 by Dmitry.Rekman Do not skip rendering commands on server (UE-29891). - Enqueue... macros changed to make commands execute on the calling thread for UE_SERVER. - Removed workaround in stats code that was added because advancing frame was not previously happening. - Added logic to avoid allocating memory (and triggering check()) from NullRHI in FStaticShadowDepthMap. #coderreview Daniel.Wright, Sam.Zamani #tests Compiled Linux server and Windows client, ran a couple matches (on compatible cooked build). Change 2957881 on 2016/04/27 by Andrew.Grant Fix for UE-29973 #tests compiled Change 2957769 on 2016/04/27 by Robert.Manuszewski Stopping thread heartbeat when the engine crashes to prevent it from interfering with generating crash reports. #jira OR-20501 #tests Win64 client cooked build Change 2957711 on 2016/04/27 by david.nikdel #ROBOMERGE-AUTHOR: ben.marsh EC: Use the original author for any ROBOMERGED changes in failure emails. [CodeReviewed] David.Nikdel #ROBOMERGE-SOURCE: CL 2957709 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2957042 on 2016/04/26 by david.nikdel #ROBOMERGE-AUTHOR: nick.atamas Merging CL 2956472 from .25 to Main. Fading out HUD on victory/defeat. Added code to SRetainerWidget to respect its own opacity. #test PIE #ROBOMERGE-SOURCE: CL 2957041 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2957005 on 2016/04/26 by Daniel.Lamb Included pete on the rebuild lighting emails. He will be taking over whilest I'm out next week #test Compile. Change 2956915 on 2016/04/26 by Leslie.Nivison Adding .tps for swaggerui, roboto font. #test none Change 2956778 on 2016/04/26 by Lina.Halper Fixed crash with curve importing UID issue #Rb: none #Code review:Martin.Wilson #tests: editor, import, no crash Change 2956735 on 2016/04/26 by Mieszko.Zielinski Removed PRAGMA_DISABLE_OPTIMIZATION that slipped through code review #Orion #test none Change 2956669 on 2016/04/26 by Mieszko.Zielinski Big Bot Objectives pass #Orion - Objective graph navigation introduced, acompanied with BT task to take advantage of it - lots of improvements to AICommander and ObjectiveGraph - bot teams are aware of their human members while dealing objectives - behavior improvements, including a separate EQS queries for melee and ranged enemy selection Disabled for now, will get enabled in a separate CL #test golden path Change 2956665 on 2016/04/26 by Mieszko.Zielinski Changed NavMesh projection code to use 2d distance when looking for the best point on navmesh #UE4 #test golen path Change 2956639 on 2016/04/26 by Mieszko.Zielinski Implemented a generic, template 2d grid #UE4 #test none Change 2956628 on 2016/04/26 by Jon.Lietz first pass on gameplay code needed for Buff Bar - added OnTimeChangeDelegate to FActiveGameplayEffect to tracking when the duration or start effect time changes for a gameplay effect. - added GetGameplayEffectStartTimeAndDuration() that will set the passed in start time and duration for the given FActiveGameplayEffectHandle - added support for FOrionStatusEffectDisplayInfo to be a dynamic array vs a static one. - added a FGameplayTag and UTexture2D* to track buff effects #RB DaveRatti #tests apply and remove tracked gameplay effects. Change 2956424 on 2016/04/26 by Simon.Tovey Fix for OR-20387 Bone Socket module could require different sizes of instance data depending on properties that can differ between lods. Allocation code assumes all lods want the same size. Altered module to request max of all possible sizes. #tests Editor, GoldenPath, Fixes crash Change 2956403 on 2016/04/26 by Mieszko.Zielinski Generic, graph, template A* implementation #UE4 #test golden path Change 2956360 on 2016/04/26 by Lina.Halper Fix crash of animation editing when joint becomes invalid - due to compact joint and so on - Coil's editing has caused issue where it isn't included to compact bone container #tests: Michael Rumple tested this change in his local machine where we could crash consistently. Change 2956068 on 2016/04/26 by Leslie.Nivison Adding licenses, .tps for Mono #test none Change 2956049 on 2016/04/26 by Andrew.Grant Undid accidental console variables checkin Change 2955972 on 2016/04/26 by Bart.Bressler Add "Mixed" replication mode used by OrionPlayerState_Game to save bandwidth while replicating the player state. Saves 1.5-2kb/s Currently turned off with a cvar (Orion.PlayerState.MixedReplicationModeForPlayers) #tests took network profiles with/without changes, also loaded replays and used logging to make sure the correct data was getting replicated Change 2955966 on 2016/04/26 by Andrew.Grant Merging //UE4/Orion-Staging (Source: //UE4/Main @ 2952833) #tests compiled, cooked, PIE, golden-path Change 2955598 on 2016/04/25 by Andrew.Grant Optionally show warnings and errors visually on the HUD in dev builds. Controlled by DurationOfErrorsAndWarningsOnHUD in Engine.Engine section of DefaultEngine.ini (set to 0 to disable) #tests game, editor, PS4 played, exited. Change 2955589 on 2016/04/25 by Andrew.Grant Clarified array bounds warnings in script #tests local tests with bounds checking Change 2955506 on 2016/04/25 by david.nikdel #ROBOMERGE-AUTHOR: andrew.grant Merging changes from Release branches to Main (//Orion/Main) #ROBOMERGE-SOURCE: CL 2955505 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2955274 on 2016/04/25 by Eric.Newman Improved support for in-memory screenshots. Added a RequestScreenshot variant that does not require a filename parameter. #tests sent myself several player report screenshots #robomerge: MAIN, 25 Change 2955109 on 2016/04/25 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2955087 #RB:none #Tests:none Change 2954451 on 2016/04/25 by Jason.Bestimt #ORION_DG - Merge MAIN @ CL 2954443 #RB:none #tests:none Change 2954444 on 2016/04/25 by david.nikdel #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25 @ CL 2954417 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2954443 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2954439 on 2016/04/25 by Robert.Manuszewski Removing debug code #tests none Change 2954437 on 2016/04/25 by Robert.Manuszewski Changing thread hang detection and DLL injection asserts to custom ensures so that we have time to verify if they work correctly in live environment. - DLL injection will now print only worker threads' callstacks - Tweaked messages printed when game hang is detected - re-enabled DLL injection test #tests Tested with cooked Win64 Client Change 2954379 on 2016/04/25 by david.nikdel #ROBOMERGE-AUTHOR: jason.bestimt #ORION_25 - Merge 24.1 fixes @ CL 2954327 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2954377 in //Orion/Release-0.25/... via CL 2954378 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2954157 on 2016/04/25 by Robert.Manuszewski Possible fix for missing/incomplete callstacks reported by thread hartbeat when a hang is detected. #tests Cooked Win64 client Change2954051on 2016/04/24 by Chris.Gagnon Copying CL 2953496 to Paragon from Fortnite When the console closes it now properly restores the viewports input state (both focus and capture). #tests ran the game and used the Console Change 2953620 on 2016/04/22 by Brad.Angelcyk adds nullrhi to the exclusions list for rendering on linux builds. fixes build error on case sensitive filesystems. #tests compiled LinuxNoEditor and LinuxServer Change 2953546 on 2016/04/22 by david.nikdel #ROBOMERGE-AUTHOR: ben.marsh BuildGraph: Fix chunking task not correctly filtering files into the ignore list, and adding quotes around the filenames that BPT doesn't seem parse. New output verified to be the same as UAT's debug manifest. #tests ran chunking part of build script on an existing build, and verified that the generated ignore list matches up with the UAT debug manifest. #ROBOMERGE-SOURCE: CL 2953545 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2953468 on 2016/04/22 by Andrew.Grant Pulling updated PhysX binaries from //UE4/Main to address OR-19860 #tests golden path with Gideon Change2953432on 2016/04/22 by Rob.Cannaday Ignore presence updates for local user with different resources #jira OR-19929 #tests front end party invites #ROBOMERGE Main Change 2953367 on 2016/04/22 by Leslie.Nivison TPSAuditTool can't find files under Engine/Build, so adding Android .tps files under Engine/Source/ThirdParty/Android to be properly picked up. #test none Change 2952860 on 2016/04/22 by Ben.Marsh EC: Simplify patterns for excluded jobs so they only have to match against the custom part of the job name. Prevents jobs with decorators such as "(#2)" not matching current patterns. Change 2952824 on 2016/04/22 by Ben.Marsh EC: Allow filtering out jobs from the grid view on the dashboard. We don't want to show promotion jobs there. Change 2952632 on 2016/04/22 by Dan.Youhon Fix delayed minion reactions to sudden root motion movements on clients - Added OnRootMotionSourceBeingApplied virtual function to UCharacterMovementComponent, does nothing by default, in OrionCharMovementComponent we ForceServerTick() like we do on knockbacks/other velocity-changing events - This specifically fixes Coil's BFG ability push being so quick that minions looked like they were almost teleporting to their end destination on clients - much more responsive now #tests PIE Change2952390on 2016/04/22 by david.nikdel #ROBOMERGE-AUTHOR: andrew.grant Back out revision 10 from //Orion/Main/Engine/Source/Runtime/PakFile/Public/IPlatformFilePak.h #tests compiled #ROBOMERGE-SOURCE: CL 2952388 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2952352 on 2016/04/21 by david.nikdel #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge 25 @ CL 2952347 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2952351 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2952164 on 2016/04/21 by Leslie.Nivison Removing invalid characters, incorrect redirect from .tps #test none Change 2952092 on 2016/04/21 by David.Ratti Change Add to AddUnique for attribute initialization. This is to prevent adding attribute set twice in cases where people are initing attribute sets from DefaultStartingData #tests pie Change 2951671 on 2016/04/21 by Rob.Cannaday Clear Recently Completed User Ids list when we flush a completion delegate. #tests front end, parties, adding / removing friends Change 2951511 on 2016/04/21 by Robert.Manuszewski Added code to dump all running threads' stack traces to the log when DLL injection is detected. #tests Tested in cooked win64 client Change 2951384 on 2016/04/21 by Josh.Markiewicz #UE4 - fixed assert when using a dedicated server only function in PIE - too much of a pain to make this work properly, removing check #tests PIE #ROBOMERGE: MAIN, DUI Change 2951247 on 2016/04/21 by david.nikdel #ROBOMERGE-AUTHOR: jason.bestimt #ORION_24.1 - Merge 24 @ CL 2951213 #RB:none #Tests:none #ROBOMERGE-SOURCE: CL 2951241 in //Orion/Release-0.24.1/... via CL 2951245 #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2950766 on 2016/04/20 by david.nikdel #ROBOMERGE-AUTHOR: jason.bestimt #ORION_MAIN - Merge UI @ CL 2950642 #RB:none #Tests:none [CodeReviewed]: matt.kuhlenschmidt, matt.schembari #ROBOMERGE-SOURCE: CL 2950765 in //Orion/Main/... #ROBOMERGE-BOT: ORION (Main -> Dev-General) Change 2950504 on 2016/04/20 by Jamie.Dale Added P4FileType.Utf8 #tests Built UAT Change 2950136 on 2016/04/20 by Andrew.Grant Fixed issue where config var HangDuration wasn't being used Now read from config every tick to be hotfix friendly #tests ran game [CL 2961397 by Andrew Grant in Main branch]
19 lines
648 B
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19 lines
648 B
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<?xml version="1.0" encoding="utf-8"?>
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<TpsData xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<Name />
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<Location>/Engine/Build/Android/Java/JavaLibs/google-play-services_lib_rev19</Location>
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<Date>2016-04-22T16:10:56.3468782-04:00</Date>
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<Function />
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<Justification />
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<Platforms />
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<Products />
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<Eula />
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<RedistributeTo />
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<Redistribute>false</Redistribute>
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<IsSourceAvailable>false</IsSourceAvailable>
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<Notification>
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Redirect: ../../../../../Source/ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/gpg-cpp.tps
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Notes:
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</Notification>
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<LicenseFolder />
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</TpsData> |