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8e9ab48d37fbc5645e7ecb5bfc8abc8d64c5566c
UnrealEngineUWP
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Engine
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Source
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Runtime
/
CoreUObject
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History
nick darnell
3845a7f3a6
Editor - Introducing a new helper utility class, FWarnIfAssetsLoadedInScope exists in CoreUObject so that it can be used in lots of places, but it will only work in Editor builds, so it is marked as such. It allows you to throw a scope around some code to detect unexpected asset loads during that scope and then emit them as errors in the editor. It wont warn anyone that doesn't have -WarnIfAssetsLoaded in their commandline. It's a great little debugging utility when you're trying to prevent unexpected hitches from being introduced into the editor from unnessesary loads.
...
#jira UE-165574 [CL 23071814 by nick darnell in ue5-main branch]
2022-11-10 01:08:11 -05:00
..
AssetRegistry
FAssetData - You can now pass in EResolveClass::Yes or EResolveClass::No, into GetClass and IsInstanceOf on FAssetData in order to ask it to load classes that it can't find.
2022-11-10 01:07:46 -05:00
Blueprint
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Internationalization
…
Misc
Editor - Introducing a new helper utility class, FWarnIfAssetsLoadedInScope exists in CoreUObject so that it can be used in lots of places, but it will only work in Editor builds, so it is marked as such. It allows you to throw a scope around some code to detect unexpected asset loads during that scope and then emit them as errors in the editor. It wont warn anyone that doesn't have -WarnIfAssetsLoaded in their commandline. It's a great little debugging utility when you're trying to prevent unexpected hitches from being introduced into the editor from unnessesary loads.
2022-11-10 01:08:11 -05:00
Serialization
Compile time optimizations Managed to reduce unnamed game's biggest file compiler frontend cost from 113 seconds to 60 seconds. This also impact other things such as pch size and memory footprint when compiling which is great.
2022-11-08 15:59:46 -05:00
Templates
Compile time optimizations Managed to reduce unnamed game's biggest file compiler frontend cost from 113 seconds to 60 seconds. This also impact other things such as pch size and memory footprint when compiling which is great.
2022-11-08 15:59:46 -05:00
UObject
Compile time optimizations Managed to reduce unnamed game's biggest file compiler frontend cost from 113 seconds to 60 seconds. This also impact other things such as pch size and memory footprint when compiling which is great.
2022-11-08 15:59:46 -05:00
CoreUObject.h
…
CoreUObjectSharedPCH.h
PCH cleanup:
2022-10-11 14:44:39 -04:00