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UnrealEngineUWP
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8e9a5bcdee80a3b5630ab19f736fc2186fb5fa9a
UnrealEngineUWP
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Engine
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Source
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Runtime
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Renderer
History
Daniel Wright
ea9b683fa2
Early out of ILC interpolation if there are no samples
...
#PR 793 [CL 2538224 by Daniel Wright in Main branch]
2015-05-05 17:32:06 -04:00
..
Private
Early out of ILC interpolation if there are no samples
2015-05-05 17:32:06 -04:00
Public
UE4 - support for dithered LOD transitions on static meshes (that don't move) -- also fixed parallel render thread updates for spline meshes
2015-04-24 11:20:23 -04:00
Renderer.Build.cs
Move some utility shaders to a new module - UtilityShaders (which the RHIs that need them now depend on)
2015-02-11 11:27:38 -05:00