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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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8e9a5bcdee80a3b5630ab19f736fc2186fb5fa9a
UnrealEngineUWP/Engine/Source/Editor/UnrealEd
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Richard TalbotWatkin 3af9da0756 Changed the normal map identification heuristics so that nearly transparent pixels aren't considered. This should allow normal maps with large amounts of transparency to still be considered as such.
#jira UE-1112 - If a normal map texture is imported and it has an alpha channel it will not be recognized as a normal map.

[CL 2539102 by Richard TalbotWatkin in Main branch]
2015-05-06 09:34:11 -04:00
..
Classes
Moved MergeActors tool back into Experimental category for now. Fixed a small bug regarding whether the panel is enabled, and optimized a little.
2015-05-04 11:43:48 -04:00
Private
Changed the normal map identification heuristics so that nearly transparent pixels aren't considered. This should allow normal maps with large amounts of transparency to still be considered as such.
2015-05-06 09:34:11 -04:00
Public
Editor: Added analytics for # of times an asset editor was opened during a session
2015-05-04 18:40:31 -04:00
UnrealEd.Build.cs
Refactored mesh merging dialogs into a non-modal panel in a separate Editor module. Moved actor merging out of 'experimental' classification.
2015-05-01 03:43:37 -04:00
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