Files
UnrealEngineUWP/Engine/Source/Developer/BlueprintCompilerCppBackend/Private/BlueprintCompilerCppBackendModulePrivatePCH.h
Maciej Mroz 88e52ed2a6 #ue4: Blueprint Compiler Cpp Backend moved to its own module
#codereview Michael.Noland

[CL 2495920 by Maciej Mroz in Main branch]
2015-03-30 14:10:13 -04:00

11 lines
391 B
C

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "CoreUObject.h"
#include "Engine.h"
#include "KismetCompiler.h"
#include "SourceCodeNavigation.h"
#include "DefaultValueHelper.h"
// You should place include statements to your module's private header files here. You only need to
// add includes for headers that are used in most of your module's source files though.