Files
UnrealEngineUWP/Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/MeshModelingTools.Build.cs
michael balzer c4e9341b37 MeshModelingToolset: Move selected "PolyModel" tools out of experimental
#jira UETOOL-3823
#preflight 6156558e47517300016750ee
#rnx

#ROBOMERGE-AUTHOR: michael.balzer
#ROBOMERGE-SOURCE: CL 17691795 in //UE5/Release-5.0/... via CL 17691808
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v875-17642767)
#ROBOMERGE[STARSHIP]: UE5-Main

[CL 17691812 by michael balzer in ue5-release-engine-test branch]
2021-10-01 10:46:45 -04:00

70 lines
1.4 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class MeshModelingTools : ModuleRules
{
public MeshModelingTools(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[] {
// ... add public include paths required here ...
}
);
PublicIncludePathModuleNames.AddRange(
new string[] {
// "AnimationCore", // For the BoneWeights.h include
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
// "Eigen",
"InputCore",
"InteractiveToolsFramework",
"GeometryCore",
"GeometryFramework",
"GeometryAlgorithms",
"DynamicMesh",
"MeshConversion",
// "MeshDescription",
// "StaticMeshDescription",
// "SkeletalMeshDescription",
"ModelingComponents",
"ModelingOperators",
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
// "RenderCore",
"MeshModelingToolsExp",
// "ModelingOperators",
// "InputCore",
// "PhysicsCore",
// ... add private dependencies that you statically link with here ...
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
}
}