Files
UnrealEngineUWP/Engine/Source/Runtime/PhysicsCore/PhysicsCore.Build.cs
Benn Gallagher 3a4873ef60 Copying //UE4/Dev-Physics to Dev-Main (//UE4/Dev-Main) @ 7703071
#rb
#rnx

[CL 7705805 by Benn Gallagher in Main branch]
2019-08-02 09:01:58 -04:00

29 lines
685 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class PhysicsCore: ModuleRules
{
public PhysicsCore(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.Add("Runtime/PhysicsCore/Public");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject"
}
);
SetupModulePhysicsSupport(Target);
if(Target.bCompilePhysX)
{
// Not ideal but as this module publicly exposes PhysX types
// to other modules when PhysX is enabled it requires that its
// public files have access to PhysX includes
PublicDependencyModuleNames.Add("PhysX");
}
}
}