Files
UnrealEngineUWP/Engine/Source/Runtime/InstallBundleManager/InstallBundleManager.Build.cs
thomas ross efcaffcb8f Adding weights to bundle manager status.
Adding helper class to monitor bundle + prereq status as a single %.
#tests iOS Client
#rb none
[CODEREVIEW] [at]Justin.Marcus,[at]Daniel.Lamb


#ROBOMERGE-SOURCE: CL 7238071 via CL 7238129 via CL 7247123
#ROBOMERGE-BOT: (v367-6836689)

[CL 7247172 by thomas ross in Main branch]
2019-07-09 02:14:11 -04:00

23 lines
456 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class InstallBundleManager : ModuleRules
{
public InstallBundleManager(ReadOnlyTargetRules Target) : base(Target)
{
PrivatePCHHeaderFile = "Private/InstallBundleManagerPrivatePCH.h";
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"Projects",
"ApplicationCore",
}
);
}
}