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UnrealEngineUWP/Engine/Source/Runtime/Analytics/AnalyticsVisualEditing/Public/AnalyticsVisualEditing.h
Ben Marsh 7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00

18 lines
551 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
/**
* This module holds the base UObject class that allows visual editing of configuration settings in the Unreal Editor.
* This is needed because the settings need to be usable outside of the UObject framework so these objects wrap
* those settings for editor display purposes and write the non-UObject config property information out
*/
class FAnalyticsVisualEditingModule :
public IModuleInterface
{
};