Files
UnrealEngineUWP/Engine/Source/Programs/UnrealHeaderTool/Resources/UHTDebugging/TestInterfaceObject.h
Ben Marsh 7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00

17 lines
399 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "TestInterfaceObject.generated.h"
UCLASS()
class UTestInterfaceObject : public UObject, public ITestInterface
{
GENERATED_BODY()
public:
UTestInterfaceObject(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());
// UFUNCTION(BlueprintNativeEvent)
FString SomeFunction(int32 Val) const;
};