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UnrealEngineUWP
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8df336162ca2ecd5399bcdb65632dbb99ece9d7a
UnrealEngineUWP
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Engine
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VulkanShaderFormat
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History
Marcus Wassmer
6517c68ef5
Copying //UE4/Dev-RenderPlat-Staging@8684824 to Dev-Main (//UE4/Dev-Main)
...
#rb none [CL 8684840 by Marcus Wassmer in Main branch]
2019-09-14 09:45:25 -04:00
..
GLSLOptimizer.tps
TPS audit for 4.18
2017-10-09 19:28:17 -04:00
VulkanBackend.cpp
Copying //UE4/Dev-RenderPlat-Staging@8684824 to Dev-Main (//UE4/Dev-Main)
2019-09-14 09:45:25 -04:00
VulkanBackend.h
Cherry-pick 7106794: Added "GL_OES_shader_image_atomic" extension to Vulkan backend for Lumin platform.
2019-08-05 13:13:28 -04:00
VulkanGlslangBridge.cpp
UE4.22 - Modify SPIR-V shader entry point name so it can be found easily while debugging (like Metal)
2019-03-01 16:20:45 -05:00
VulkanShaderCompiler.cpp
Copying //UE4/Dev-RenderPlat-Staging@8684824 to Dev-Main (//UE4/Dev-Main)
2019-09-14 09:45:25 -04:00
VulkanShaderFormat.cpp
Copying //UE4/Dev-RenderPlat-Staging@8684824 to Dev-Main (//UE4/Dev-Main)
2019-09-14 09:45:25 -04:00
VulkanShaderFormat.h
Copying //UE4/Dev-RenderPlat-Staging@8684824 to Dev-Main (//UE4/Dev-Main)
2019-09-14 09:45:25 -04:00