Files
UnrealEngineUWP/Engine/Config/Linux/LinuxEngine.ini
arciel rekman 292b723a7f Remove the blanket agreement to upload crashes on Linux
#rb Derek.Peterson
#jira none

(Edigrating CL 7251581 to 4.23)

#ROBOMERGE-SOURCE: CL 7252006 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v368-7249887)

[CL 7252019 by arciel rekman in Main branch]
2019-07-09 17:02:54 -04:00

29 lines
947 B
INI

[Audio]
; Defines a platform-specific volume headroom (in dB) for audio to provide better platform consistency with respect to volume levels.
PlatformHeadroomDB=0
[SystemSettings]
r.setres=1280x720
[SystemSettingsEditor]
;r.RHICmdBypass=1
[/Script/SourceCodeAccess.SourceCodeAccessSettings]
PreferredAccessor=NullSourceCodeAccessor
[TextureStreaming]
; PoolSizeVRAMPercentage is how much percentage of GPU Dedicated VRAM should be used as a TexturePool cache for streaming textures (0 - unlimited streaming)
PoolSizeVRAMPercentage=70
[DeviceProfileManager]
DeviceProfileSelectionModule="LinuxDeviceProfileSelector"
[ConsoleVariables]
; [RCL] 2017-10-09: if you get a crash with CacheOptimizeIndexBuffer, uncomment the line below and report a problem (refer to UE-23791).
;r.TriangleOrderOptimization=2
; larger timeout since drivers may take longer time
g.TimeoutForBlockOnRenderFence=60000
[PlatformCrypto]
PlatformRequiresDataCrypto=True