Files
UnrealEngineUWP/Engine/Config/BasePakFileRules.ini
justin marcus d8541e9c2a Allow pak rules to only apply to chunked or non-chunked builds.
Fix issue in non-chunked builds that could cause rules to be misapplied - Each staged file should have its pak chunk list.
[REVIEW] [at]Daniel.Lamb


#ROBOMERGE-SOURCE: CL 7603624 via CL 7603625 via CL 7608778
#ROBOMERGE-BOT: (v372-7473910)

[CL 7608919 by justin marcus in Main branch]
2019-07-24 12:15:40 -04:00

21 lines
1.3 KiB
INI

; These rules are applied in order, the first rule that applies per file is taken and no others are evaluated
; [SectionName]
; bOverrideChunkManifest=false ; If true this allows overriding assignments from the cooker
; bExcludeFromPaks=false ; If true this removes entirely, cannot coexist with overridepaks
; OverridePaks="pakchunk1" ; If set this will override pak list, comma separated
; Platforms="iOS,Android" ; If set this rule will only apply to these platforms
; Targets="Shipping,Test" ; If set this rule will only apply to these configurations
; bOnlyChunkedBuilds=true ; If set this rule will only apply to chunked builds
; bOnlyNonChunkedBuilds=true ; If set this rule will only apply to non-chunked builds
; +Files=".../*FileMask*.*" ; List of file masks to apply to, using the C# FileFilter class
[ExcludeContentForMobile]
; Exclude specific large textures on mobile platforms, this was moved from CopyBuildToStagingDirectory.cs
; This can be added to in a game's DefaultPakFileRules.ini by using the same sections, and new sections can be added
; To remove this rule, use !Files to clear the list of file paths
Platforms="Android,iOS,tvOS,HTML5"
bExcludeFromPaks=true
bOverrideChunkManifest=true
+Files=".../Engine/Content/EngineMaterials/DefaultBloomKernel.*"