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#rb Sebastian.Nordgren #rnx #jira UE-136126 #preflight 61ea8c89c12be595d1711e25 #ROBOMERGE-AUTHOR: paul.chipchase #ROBOMERGE-SOURCE: CL 18687761 in //UE5/Release-5.0/... via CL 18687908 via CL 18687947 #ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472) [CL 18687987 by paul chipchase in ue5-main branch]
998 lines
36 KiB
C++
998 lines
36 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "VirtualizationManager.h"
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#include "HAL/PlatformTime.h"
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#include "IVirtualizationBackend.h"
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#include "Misc/CommandLine.h"
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#include "Misc/ConfigCacheIni.h"
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#include "Misc/CoreDelegates.h"
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#include "Misc/PackageName.h"
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#include "Misc/PackagePath.h"
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#include "Misc/Parse.h"
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#include "Misc/Paths.h"
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#include "Misc/ScopeLock.h"
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#include "ProfilingDebugging/CookStats.h"
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#include "VirtualizationFilterSettings.h"
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namespace UE::Virtualization
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{
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UE_REGISTER_VIRTUALIZATION_SYSTEM(UE::Virtualization::FVirtualizationManager, Default);
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/** Utility struct, similar to FScopeLock but allows the lock to be enabled/disabled more easily */
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struct FConditionalScopeLock
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{
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UE_NONCOPYABLE(FConditionalScopeLock);
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FConditionalScopeLock(FCriticalSection* InSyncObject, bool bShouldLock)
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{
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checkf(InSyncObject != nullptr, TEXT("InSyncObject must point to a valid FCriticalSection"));
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if (bShouldLock)
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{
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SyncObject = InSyncObject;
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SyncObject->Lock();
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}
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else
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{
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SyncObject = nullptr;
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}
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}
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/** Destructor that performs a release on the synchronization object. */
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~FConditionalScopeLock()
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{
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if (SyncObject != nullptr)
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{
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SyncObject->Unlock();
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}
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}
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private:
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FCriticalSection* SyncObject;
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};
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/* Utility function for building up a lookup table of all available IBackendFactory interfaces*/
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FVirtualizationManager::FRegistedFactories FindBackendFactories()
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{
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FVirtualizationManager::FRegistedFactories BackendFactories;
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TArray<IVirtualizationBackendFactory*> FactoriesArray = IModularFeatures::Get().GetModularFeatureImplementations<IVirtualizationBackendFactory>(FName("VirtualizationBackendFactory"));
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for (IVirtualizationBackendFactory* FactoryInterface : FactoriesArray)
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{
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checkf(FactoryInterface != nullptr, TEXT("A nullptr was added to the modular features for 'VirtualizationBackendFactory'"));
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const FName FactoryName = FactoryInterface->GetName();
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if (!BackendFactories.Contains(FactoryName))
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{
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BackendFactories.Add(FactoryName, FactoryInterface);
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}
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else
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{
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UE_LOG(LogVirtualization, Error, TEXT("Duplicate IBackendFactory found! Name '%s'"), *FactoryName.ToString());
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}
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}
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return BackendFactories;
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}
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/* Utility function for finding entries in a given string*/
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TArray<FString> ParseEntries(const FString& Data)
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{
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TArray<FString> Entries;
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const TCHAR* DataPtr = *Data;
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const TCHAR* EntryLabel = TEXT("Entry=");
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const int32 EntryLabelLength = FCString::Strlen(EntryLabel);
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FString ConfigEntryName;
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while (FParse::Value(DataPtr, EntryLabel, ConfigEntryName))
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{
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Entries.Add(ConfigEntryName);
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// Skip head so we can look for any additional entries (note that we might not skip past the existing
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// entry has we have no idea how much whitespace was ignored by FParse, but it will be enough)
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DataPtr += EntryLabelLength + ConfigEntryName.Len();
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}
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return Entries;
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}
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/**
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* Profiling data allowing us to track how payloads are being push/pulled during the lifespan of the process. Note that as all backends are
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* created at the same time, we don't need to add locked when accessing the maps. In addition FCookStats is thread safe when adding hits/misses
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* so we don't have to worry about that either.
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* We keep the FCookStats here rather than as a member of IVirtualizationBackend to try and avoid the backends needing to be aware of the data that
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* we are gathering at all. This way all profiling code is kept to this cpp.
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*/
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namespace Profiling
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{
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#if ENABLE_COOK_STATS
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TMap<FString, FCookStats::CallStats> CacheStats;
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TMap<FString, FCookStats::CallStats> PushStats;
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TMap<FString, FCookStats::CallStats> PullStats;
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void CreateStats(const IVirtualizationBackend& Backend)
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{
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CacheStats.Add(Backend.GetDebugName());
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PushStats.Add(Backend.GetDebugName());
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PullStats.Add(Backend.GetDebugName());
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}
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FCookStats::CallStats& GetCacheStats(const IVirtualizationBackend& Backend)
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{
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return *CacheStats.Find(Backend.GetDebugName());
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}
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FCookStats::CallStats& GetPushStats(const IVirtualizationBackend& Backend)
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{
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return *PushStats.Find(Backend.GetDebugName());
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}
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FCookStats::CallStats& GetPullStats(const IVirtualizationBackend& Backend)
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{
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return *PullStats.Find(Backend.GetDebugName());
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}
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/** Returns true if we have gathered any profiling data at all */
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bool HasProfilingData()
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{
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auto HasAccumulatedData = [](const TMap<FString, FCookStats::CallStats>& Stats)->bool
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{
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for (const auto& Iterator : Stats)
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{
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if (Iterator.Value.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Counter) > 0)
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{
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return true;
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}
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if (Iterator.Value.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Miss, FCookStats::CallStats::EStatType::Counter) > 0)
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{
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return true;
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}
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}
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return false;
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};
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return HasAccumulatedData(CacheStats) || HasAccumulatedData(PushStats) || HasAccumulatedData(PullStats);
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}
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void LogStats()
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{
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if (!HasProfilingData())
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{
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return; // Early out if we have no data
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}
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UE_LOG(LogVirtualization, Log, TEXT(""));
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UE_LOG(LogVirtualization, Log, TEXT("Virtualization ProfileData"));
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UE_LOG(LogVirtualization, Log, TEXT("======================================================================================="));
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if (CacheStats.Num() > 0)
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{
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UE_LOG(LogVirtualization, Log, TEXT("%-40s|%17s|%12s|%14s|"), TEXT("Caching Data"), TEXT("TotalSize (MB)"), TEXT("TotalTime(s)"), TEXT("DataRate(MB/S)"));
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UE_LOG(LogVirtualization, Log, TEXT("----------------------------------------|-----------------|------------|--------------|"));
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for (const auto& Iterator : CacheStats)
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{
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const double Time = Iterator.Value.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Cycles) * FPlatformTime::GetSecondsPerCycle();
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const int64 DataSizeMB = Iterator.Value.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Bytes) / (1024 * 1024);
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const double MBps = Time != 0.0 ? (DataSizeMB / Time) : 0.0;
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UE_LOG(LogVirtualization, Log, TEXT("%-40.40s|%17" UINT64_FMT "|%12.3f|%14.3f|"),
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*Iterator.Key,
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DataSizeMB,
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Time,
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MBps);
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}
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UE_LOG(LogVirtualization, Log, TEXT("======================================================================================="));
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}
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if (PushStats.Num() > 0)
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{
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UE_LOG(LogVirtualization, Log, TEXT("%-40s|%17s|%12s|%14s|"), TEXT("Pushing Data"), TEXT("TotalSize (MB)"), TEXT("TotalTime(s)"), TEXT("DataRate(MB/S)"));
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UE_LOG(LogVirtualization, Log, TEXT("----------------------------------------|-----------------|------------|--------------|"));
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for (const auto& Iterator : PushStats)
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{
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const double Time = Iterator.Value.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Cycles) * FPlatformTime::GetSecondsPerCycle();
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const int64 DataSizeMB = Iterator.Value.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Bytes) / (1024 * 1024);
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const double MBps = Time != 0.0 ? (DataSizeMB / Time) : 0.0;
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UE_LOG(LogVirtualization, Log, TEXT("%-40.40s|%17" UINT64_FMT "|%12.3f|%14.3f|"),
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*Iterator.Key,
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DataSizeMB,
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Time,
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MBps);
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}
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UE_LOG(LogVirtualization, Log, TEXT("======================================================================================="));
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}
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if (PullStats.Num() > 0)
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{
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UE_LOG(LogVirtualization, Log, TEXT("%-40s|%17s|%12s|%14s|"), TEXT("Pulling Data"), TEXT("TotalSize (MB)"), TEXT("TotalTime(s)"), TEXT("DataRate(MB/S)"));
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UE_LOG(LogVirtualization, Log, TEXT("----------------------------------------|-----------------|------------|--------------|"));
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for (const auto& Iterator : PullStats)
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{
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const double Time = Iterator.Value.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Cycles) * FPlatformTime::GetSecondsPerCycle();
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const int64 DataSizeMB = Iterator.Value.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Bytes) / (1024 * 1024);
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const double MBps = Time != 0.0 ? (DataSizeMB / Time) : 0.0;
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UE_LOG(LogVirtualization, Log, TEXT("%-40.40s|%17" UINT64_FMT "|%12.3f|%14.3f|"),
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*Iterator.Key,
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DataSizeMB,
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Time,
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MBps);
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}
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UE_LOG(LogVirtualization, Log, TEXT("======================================================================================="));
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}
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}
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#endif // ENABLE_COOK_STATS
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} //namespace Profiling
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FVirtualizationManager::FVirtualizationManager()
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: bEnablePayloadPushing(true)
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, bEnableCacheAfterPull(true)
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, MinPayloadLength(0)
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, BackendGraphName(TEXT("ContentVirtualizationBackendGraph_None"))
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, bForceSingleThreaded(false)
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, bValidateAfterPushOperation(false)
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{
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UE_LOG(LogVirtualization, Log, TEXT("Virtualization manager created"));
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// Allows us to log the profiling data on process exit.
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// TODO: We should just be able to call the logging in the destructor, but
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// we need to fix the startup/shutdown ordering of Mirage first.
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COOK_STAT(FCoreDelegates::OnExit.AddStatic(Profiling::LogStats));
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FConfigFile PlatformEngineIni;
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if (FConfigCacheIni::LoadLocalIniFile(PlatformEngineIni, TEXT("Engine"), true))
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{
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ApplySettingsFromConfigFiles(PlatformEngineIni);
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ApplyDebugSettingsFromConfigFiles(PlatformEngineIni);
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}
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else
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{
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UE_LOG(LogVirtualization, Error, TEXT("Failed to load config file settings for content virtualization"));
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}
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ApplySettingsFromCmdline();
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ApplyDebugSettingsFromFromCmdline();
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MountBackends();
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}
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FVirtualizationManager::~FVirtualizationManager()
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{
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UE_LOG(LogVirtualization, Log, TEXT("Destroying backends"));
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LocalCachableBackends.Empty();
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PersistentStorageBackends.Empty();
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PullEnabledBackends.Empty();
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AllBackends.Empty(); // This will delete all backends and beyond this point all references to them are invalid
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UE_LOG(LogVirtualization, Log, TEXT("Virtualization manager destroyed"));
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}
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bool FVirtualizationManager::IsEnabled() const
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{
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return !AllBackends.IsEmpty();
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}
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bool FVirtualizationManager::PushData(const FPayloadId& Id, const FCompressedBuffer& Payload, EStorageType StorageType, const FString& Context)
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{
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FPushRequest Request(Id, Payload, Context);
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return FVirtualizationManager::PushData(MakeArrayView(&Request, 1), StorageType);
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}
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bool FVirtualizationManager::PushData(TArrayView<FPushRequest> Requests, EStorageType StorageType)
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{
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TRACE_CPUPROFILER_EVENT_SCOPE(FVirtualizationManager::PushData);
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TArray<FPushRequest> ValidatedRequests;
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ValidatedRequests.Reserve(Requests.Num());
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TArray<int32> OriginalToValidatedRequest; // Builds a mapping between Requests and ValidatedRequests for later
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OriginalToValidatedRequest.SetNum(Requests.Num());
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// Create a new list of FPushRequest, excluding the requests that should not be processed for what ever reason.
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for (int32 Index = 0; Index < Requests.Num(); ++Index)
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{
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OriginalToValidatedRequest[Index] = INDEX_NONE;
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FPushRequest& Request = Requests[Index];
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if (!Request.Identifier.IsValid() || Request.Payload.GetCompressedSize() == 0)
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{
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Request.Status = FPushRequest::EStatus::Invalid;
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continue;
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}
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if ((int64)Request.Payload.GetCompressedSize() < MinPayloadLength)
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{
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UE_LOG( LogVirtualization, Verbose, TEXT("Attempting to push a virtualized payload (id: %s) that is smaller (%" UINT64_FMT ") than the MinPayloadLength (%" INT64_FMT ")"),
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*Request.Identifier.ToString(),
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Request.Payload.GetCompressedSize(),
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MinPayloadLength);
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Request.Status = FPushRequest::EStatus::BelowMinSize;
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continue;
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}
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OriginalToValidatedRequest[Index] = ValidatedRequests.Num();
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ValidatedRequests.Add(Request);
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}
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// Filtering by package name is currently disabled
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#if 0
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if (!ShouldVirtualizePackage(PackageContext))
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{
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UE_LOG(LogVirtualization, Verbose, TEXT("Payload '%s' for package '%s' will not be virtualized due to filtering"),
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*Id.ToString(), *PackageContext.GetDebugName());
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return false;
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}
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#endif
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FConditionalScopeLock _(&ForceSingleThreadedCS, bForceSingleThreaded);
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// Early out if there are no backends or if the pushing of payloads has been disabled
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if (!IsEnabled() || bEnablePayloadPushing == false)
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{
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return false;
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}
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// TODO: Note that all push operations are currently synchronous, probably
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// should change to async at some point, although this makes handling failed
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// pushed much more difficult.
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int32 ErrorCount = 0;
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bool bWasPayloadPushed = false;
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FBackendArray& Backends = StorageType == EStorageType::Local ? LocalCachableBackends : PersistentStorageBackends;
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for (IVirtualizationBackend* Backend : Backends)
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{
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const bool bResult = TryPushDataToBackend(*Backend, ValidatedRequests);
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UE_CLOG(bResult == true, LogVirtualization, Verbose, TEXT("[%s] Pushed '%d' payload(s)"), *Backend->GetDebugName(), ValidatedRequests.Num());
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UE_CLOG(bResult == false, LogVirtualization, Error, TEXT("[%s] Failed to push '%d' payload(s)"), *Backend->GetDebugName(), ValidatedRequests.Num());
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if (!bResult)
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{
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ErrorCount++;
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}
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// Debugging operation where we immediately try to pull the payload after each push (when possible) and assert
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// that the pulled payload is the same as the original
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if (bValidateAfterPushOperation && bResult == true && Backend->SupportsPullOperations())
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{
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for (FPushRequest& Request : ValidatedRequests)
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{
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FCompressedBuffer ValidationPayload = PullDataFromBackend(*Backend, Request.Identifier);
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checkf( Request.Payload.GetRawHash() == ValidationPayload.GetRawHash(),
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TEXT("[%s] Failed to pull payload '%s' after it was pushed to backend"),
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*Backend->GetDebugName(),
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*Request.Identifier.ToString());
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}
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}
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}
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UE_CLOG(ErrorCount == Backends.Num(), LogVirtualization, Error, TEXT("Failed to push '%d' payload(s) to any backend'"), ValidatedRequests.Num());
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// Now we need to update the statuses of the original list of requests with those from our validated list
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for (int32 Index = 0; Index < Requests.Num(); ++Index)
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{
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const int32 MappingIndex = OriginalToValidatedRequest[Index];
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if (MappingIndex != INDEX_NONE)
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{
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Requests[Index].Status = ValidatedRequests[MappingIndex].Status;
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}
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}
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// For local storage we consider the push to have failed only if ALL backends gave an error, if at least one backend succeeded then the operation succeeded.
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// For persistent storage we require that all backends succeeded, so any errors will fail the push operation.
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return StorageType == EStorageType::Local ? ErrorCount < Backends.Num() : ErrorCount == 0;
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}
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FCompressedBuffer FVirtualizationManager::PullData(const FPayloadId& Id)
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{
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TRACE_CPUPROFILER_EVENT_SCOPE(FVirtualizationManager::PullData);
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if (!Id.IsValid())
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{
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// TODO: See below, should errors here be fatal?
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UE_LOG(LogVirtualization, Error, TEXT("Attempting to pull a virtualized payload with an invalid FPayloadId"));
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return FCompressedBuffer();
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}
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if (PullEnabledBackends.IsEmpty())
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{
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// TODO: See below, should errors here be fatal?
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UE_LOG(LogVirtualization, Error, TEXT("Payload '%s' failed to be pulled as there are no backends mounted!'"), *Id.ToString());
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return FCompressedBuffer();
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}
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FConditionalScopeLock _(&ForceSingleThreadedCS, bForceSingleThreaded);
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GetNotificationEvent().Broadcast(IVirtualizationSystem::PullBegunNotification, Id);
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for (IVirtualizationBackend* Backend : PullEnabledBackends)
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{
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FCompressedBuffer Payload = PullDataFromBackend(*Backend, Id);
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if (Payload)
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{
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if (bEnableCacheAfterPull)
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{
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CachePayload(Id, Payload, Backend);
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}
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GetNotificationEvent().Broadcast(IVirtualizationSystem::PullEndedNotification, Id);
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return Payload;
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}
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}
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// Pull ended but failed..
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GetNotificationEvent().Broadcast(IVirtualizationSystem::PullEndedNotification, Id);
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// Broadcast the pull failed event to any listeners
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GetNotificationEvent().Broadcast(IVirtualizationSystem::PullFailedNotification, Id);
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// TODO: Maybe this should be a fatal error? If we keep it as an error we need to make sure any calling
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// code handles it properly.
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// Could be worth extending ::PullData to return error codes instead so we can make a better distinction
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// between the payload not being found in any of the backends and one or more of the backends failing.
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UE_LOG(LogVirtualization, Error, TEXT("Payload '%s' failed to be pulled from any backend'"), *Id.ToString());
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return FCompressedBuffer();
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}
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bool FVirtualizationManager::DoPayloadsExist(TArrayView<const FPayloadId> Ids, EStorageType StorageType, TArray<FPayloadStatus>& OutStatuses)
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{
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TRACE_CPUPROFILER_EVENT_SCOPE(FVirtualizationManager::DoPayloadsExist);
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OutStatuses.SetNum(Ids.Num()); // Make sure we set the number out statuses before we potentially early out
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if (Ids.IsEmpty())
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{
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return true;
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}
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for (int32 Index = 0; Index < Ids.Num(); ++Index)
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{
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OutStatuses[Index] = Ids[Index].IsValid() ? FPayloadStatus::NotFound : FPayloadStatus::Invalid;
|
|
}
|
|
|
|
FBackendArray& Backends = StorageType == EStorageType::Local ? LocalCachableBackends : PersistentStorageBackends;
|
|
|
|
TArray<int8> HitCount;
|
|
TArray<bool> Results;
|
|
|
|
HitCount.SetNum(Ids.Num());
|
|
Results.SetNum(Ids.Num());
|
|
|
|
{
|
|
FConditionalScopeLock _(&ForceSingleThreadedCS, bForceSingleThreaded);
|
|
|
|
for (IVirtualizationBackend* Backend : Backends)
|
|
{
|
|
if (!Backend->DoPayloadsExist(Ids, Results))
|
|
{
|
|
// If a backend entirely failed we should early out and report the problem
|
|
OutStatuses.Reset();
|
|
return false;
|
|
}
|
|
|
|
for (int32 Index = 0; Index < Ids.Num(); ++Index)
|
|
{
|
|
if (Ids[Index].IsValid() && Results[Index])
|
|
{
|
|
HitCount[Index]++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Now we total up the hit count for each payload to see if it was found in none, all or some of the backends
|
|
for (int32 Index = 0; Index < Ids.Num(); ++Index)
|
|
{
|
|
if (Ids[Index].IsValid())
|
|
{
|
|
if (HitCount[Index] == 0)
|
|
{
|
|
OutStatuses[Index] = FPayloadStatus::NotFound;
|
|
}
|
|
else if (HitCount[Index] == Backends.Num())
|
|
{
|
|
OutStatuses[Index] = FPayloadStatus::FoundAll;
|
|
}
|
|
else
|
|
{
|
|
OutStatuses[Index] = FPayloadStatus::Partial;;
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
FPayloadActivityInfo FVirtualizationManager::GetAccumualtedPayloadActivityInfo() const
|
|
{
|
|
FPayloadActivityInfo Info;
|
|
|
|
#if ENABLE_COOK_STATS
|
|
for (const auto& Iterator : Profiling::CacheStats)
|
|
{
|
|
Info.Cache.PayloadCount += Iterator.Value.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Counter);
|
|
Info.Cache.TotalBytes += Iterator.Value.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Bytes);
|
|
Info.Cache.CyclesSpent += Iterator.Value.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Cycles);
|
|
}
|
|
|
|
for (const auto& Iterator : Profiling::PushStats)
|
|
{
|
|
Info.Push.PayloadCount += Iterator.Value.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Counter);
|
|
Info.Push.TotalBytes += Iterator.Value.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Bytes);
|
|
Info.Push.CyclesSpent += Iterator.Value.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Cycles);
|
|
}
|
|
|
|
for (const auto& Iterator : Profiling::PullStats)
|
|
{
|
|
Info.Pull.PayloadCount += Iterator.Value.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Counter);
|
|
Info.Pull.TotalBytes += Iterator.Value.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Bytes);
|
|
Info.Pull.CyclesSpent += Iterator.Value.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Cycles);
|
|
}
|
|
#endif // ENABLE_COOK_STATS
|
|
|
|
return Info;
|
|
}
|
|
|
|
void FVirtualizationManager::GetPayloadActivityInfo( GetPayloadActivityInfoFuncRef GetPayloadFunc ) const
|
|
{
|
|
FPayloadActivityInfo Info;
|
|
|
|
#if ENABLE_COOK_STATS
|
|
|
|
for (const auto& Backend : AllBackends)
|
|
{
|
|
const FCookStats::CallStats& CacheStats = Profiling::GetCacheStats(*Backend);
|
|
|
|
Info.Cache.PayloadCount = CacheStats.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Counter);
|
|
Info.Cache.TotalBytes = CacheStats.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Bytes);
|
|
Info.Cache.CyclesSpent = CacheStats.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Cycles);
|
|
|
|
const FCookStats::CallStats& PushStats = Profiling::GetPushStats(*Backend);
|
|
|
|
Info.Push.PayloadCount = PushStats.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Counter);
|
|
Info.Push.TotalBytes = PushStats.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Bytes);
|
|
Info.Push.CyclesSpent = PushStats.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Cycles);
|
|
|
|
const FCookStats::CallStats& PullStats = Profiling::GetPullStats(*Backend);
|
|
|
|
Info.Pull.PayloadCount = PullStats.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Counter);
|
|
Info.Pull.TotalBytes = PullStats.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Bytes);
|
|
Info.Pull.CyclesSpent = PullStats.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Cycles);
|
|
|
|
GetPayloadFunc(Backend->GetDebugName(), Backend->GetConfigName(), Info);
|
|
|
|
}
|
|
#endif // ENABLE_COOK_STATS
|
|
|
|
|
|
}
|
|
|
|
void FVirtualizationManager::ApplySettingsFromConfigFiles(const FConfigFile& PlatformEngineIni)
|
|
{
|
|
UE_LOG(LogVirtualization, Log, TEXT("Loading virtualization manager settings from config files..."));
|
|
|
|
bool bEnablePayloadPushingFromIni = false;
|
|
if (PlatformEngineIni.GetBool(TEXT("Core.ContentVirtualization"), TEXT("EnablePushToBackend"), bEnablePayloadPushingFromIni))
|
|
{
|
|
bEnablePayloadPushing = bEnablePayloadPushingFromIni;
|
|
UE_LOG(LogVirtualization, Log, TEXT("\tEnablePushToBackend : %s"), bEnablePayloadPushing ? TEXT("true") : TEXT("false") );
|
|
}
|
|
else
|
|
{
|
|
UE_LOG(LogVirtualization, Error, TEXT("Failed to load [Core.ContentVirtualization].EnablePushToBackend from config file!"));
|
|
}
|
|
|
|
bool bEnableCacheAfterPullFromIni = false;
|
|
if (PlatformEngineIni.GetBool(TEXT("Core.ContentVirtualization"), TEXT("EnableCacheAfterPull"), bEnableCacheAfterPullFromIni))
|
|
{
|
|
bEnableCacheAfterPull = bEnableCacheAfterPullFromIni;
|
|
UE_LOG(LogVirtualization, Log, TEXT("\tCachePulledPayloads : %s"), bEnableCacheAfterPull ? TEXT("true") : TEXT("false"));
|
|
}
|
|
else
|
|
{
|
|
UE_LOG(LogVirtualization, Error, TEXT("Failed to load [Core.ContentVirtualization].EnableCacheAfterPull from config file!"));
|
|
}
|
|
|
|
int64 MinPayloadLengthFromIni = 0;
|
|
if (PlatformEngineIni.GetInt64(TEXT("Core.ContentVirtualization"), TEXT("MinPayloadLength"), MinPayloadLengthFromIni))
|
|
{
|
|
MinPayloadLength = MinPayloadLengthFromIni;
|
|
UE_LOG(LogVirtualization, Log, TEXT("\tMinPayloadLength : %" INT64_FMT), MinPayloadLength );
|
|
}
|
|
else
|
|
{
|
|
UE_LOG(LogVirtualization, Error, TEXT("Failed to load [Core.ContentVirtualization].MinPayloadLength from config file!"));;
|
|
}
|
|
|
|
FString BackendGraphNameFromIni;
|
|
if (PlatformEngineIni.GetString(TEXT("Core.ContentVirtualization"), TEXT("BackendGraph"), BackendGraphNameFromIni))
|
|
{
|
|
BackendGraphName = BackendGraphNameFromIni;
|
|
UE_LOG(LogVirtualization, Log, TEXT("\tBackendGraphName : %s"), *BackendGraphName );
|
|
}
|
|
else
|
|
{
|
|
UE_LOG(LogVirtualization, Error, TEXT("Failed to load [Core.ContentVirtualization].BackendGraph from config file!"));;
|
|
}
|
|
|
|
bool bFilterEngineContentFromIni = true;
|
|
if (PlatformEngineIni.GetBool(TEXT("Core.ContentVirtualization"), TEXT("FilterEngineContent"), bFilterEngineContentFromIni))
|
|
{
|
|
bFilterEngineContent = bFilterEngineContentFromIni;
|
|
UE_LOG(LogVirtualization, Log, TEXT("\tFilterEngineContent : %s"), bFilterEngineContent ? TEXT("true") : TEXT("false"));
|
|
}
|
|
else
|
|
{
|
|
UE_LOG(LogVirtualization, Error, TEXT("Failed to load [Core.ContentVirtualization].FilterEngineContent from config file!"));
|
|
}
|
|
|
|
bool bFilterEnginePluginContentFromIni = true;
|
|
if (PlatformEngineIni.GetBool(TEXT("Core.ContentVirtualization"), TEXT("FilterEnginePluginContent"), bFilterEnginePluginContentFromIni))
|
|
{
|
|
bFilterEnginePluginContent = bFilterEnginePluginContentFromIni;
|
|
UE_LOG(LogVirtualization, Log, TEXT("\tFilterEnginePluginContent : %s"), bFilterEnginePluginContent ? TEXT("true") : TEXT("false"));
|
|
}
|
|
else
|
|
{
|
|
UE_LOG(LogVirtualization, Error, TEXT("Failed to load [Core.ContentVirtualization].FilterEnginePluginContent from config file!"));
|
|
}
|
|
}
|
|
|
|
void FVirtualizationManager::ApplySettingsFromCmdline()
|
|
{
|
|
FString CmdlineGraphName;
|
|
if (FParse::Value(FCommandLine::Get(), TEXT("-BackendGraph="), CmdlineGraphName))
|
|
{
|
|
UE_LOG(LogVirtualization, Log, TEXT("Backend graph overriden from the cmdline: '%s'"), *CmdlineGraphName);
|
|
BackendGraphName = CmdlineGraphName;
|
|
}
|
|
|
|
if (FParse::Param(FCommandLine::Get(), TEXT("VirtualizationForceSingleThreaded")))
|
|
{
|
|
bForceSingleThreaded = true;
|
|
UE_LOG(LogVirtualization, Log, TEXT("ForceSingleThreaded overriden from the cmdline: true"));
|
|
}
|
|
}
|
|
|
|
void FVirtualizationManager::ApplyDebugSettingsFromConfigFiles(const FConfigFile& PlatformEngineIni)
|
|
{
|
|
UE_LOG(LogVirtualization, Log, TEXT("Loading virtualization manager debugging settings from config files..."));
|
|
|
|
// Note that the debug settings are optional and could be left out of the config files entirely
|
|
bool bForceSingleThreadedFromIni = false;
|
|
if (PlatformEngineIni.GetBool(TEXT("Core.ContentVirtualizationDebugOptions"), TEXT("ForceSingleThreaded"), bForceSingleThreadedFromIni))
|
|
{
|
|
bForceSingleThreaded = bForceSingleThreadedFromIni;
|
|
UE_LOG(LogVirtualization, Log, TEXT("\tForceSingleThreaded : %s"), bForceSingleThreaded ? TEXT("true") : TEXT("false"));
|
|
}
|
|
|
|
bool bValidateAfterPushOperationFromIni = false;
|
|
if (PlatformEngineIni.GetBool(TEXT("Core.ContentVirtualizationDebugOptions"), TEXT("ValidateAfterPushOperation"), bValidateAfterPushOperationFromIni))
|
|
{
|
|
bValidateAfterPushOperation = bValidateAfterPushOperationFromIni;
|
|
UE_LOG(LogVirtualization, Log, TEXT("ValidateAfterPushOperation : %s"), bValidateAfterPushOperation ? TEXT("true") : TEXT("false"));
|
|
}
|
|
|
|
// Some debug options will cause intentional breaks or slow downs for testing purposes, if these are enabled then we should give warning/errors
|
|
// so it is clear in the log that future failures are being caused by the given dev option.
|
|
UE_CLOG(bForceSingleThreaded, LogVirtualization, Warning, TEXT("ForceSingleThreaded is enabled, virtualization will run in single threaded mode and may be slower!"));
|
|
UE_CLOG(bValidateAfterPushOperation, LogVirtualization, Error, TEXT("ValidateAfterPushOperation is enabled, each push will be followed by a pull to validate it!"));
|
|
}
|
|
|
|
void FVirtualizationManager::ApplyDebugSettingsFromFromCmdline()
|
|
{
|
|
FString MissOptions;
|
|
if (FParse::Value(FCommandLine::Get(), TEXT("-VA-MissBackends="), MissOptions))
|
|
{
|
|
MissOptions.ParseIntoArray(BackendsToDisablePulls, TEXT("+"), true);
|
|
|
|
UE_LOG(LogVirtualization, Warning, TEXT("Cmdline has disabled payload pulling for the following backends:"));
|
|
for (const FString& Backend : BackendsToDisablePulls)
|
|
{
|
|
UE_LOG(LogVirtualization, Warning, TEXT("\t%s"), *Backend);
|
|
}
|
|
}
|
|
}
|
|
|
|
void FVirtualizationManager::MountBackends()
|
|
{
|
|
UE_LOG(LogVirtualization, Log, TEXT("Mounting virtualization backends..."));
|
|
|
|
const FRegistedFactories FactoryLookupTable = FindBackendFactories();
|
|
UE_LOG(LogVirtualization, Verbose, TEXT("Found %d backend factories"), FactoryLookupTable.Num());
|
|
|
|
const TCHAR* GraphName = *BackendGraphName;
|
|
|
|
if(!GConfig->DoesSectionExist(GraphName, GEngineIni))
|
|
{
|
|
UE_LOG(LogVirtualization, Fatal, TEXT("Unable to find the backend graph: '%s' [ini=%s]."), GraphName, *GEngineIni);
|
|
}
|
|
|
|
UE_LOG(LogVirtualization, Log, TEXT("Using backend graph: '%s'"), GraphName);
|
|
|
|
// It is important to parse the local storage hierarchy first so those backends will show up before the
|
|
// persistent storage backends in 'PullEnabledBackends'.
|
|
ParseHierarchy(GraphName, TEXT("LocalStorageHierarchy"), FactoryLookupTable, LocalCachableBackends);
|
|
ParseHierarchy(GraphName, TEXT("PersistentStorageHierarchy"), FactoryLookupTable, PersistentStorageBackends);
|
|
}
|
|
|
|
void FVirtualizationManager::ParseHierarchy(const TCHAR* GraphName, const TCHAR* HierarchyKey, const FRegistedFactories& FactoryLookupTable, FBackendArray& PushArray)
|
|
{
|
|
FString HierarchyData;
|
|
if (!GConfig->GetString(GraphName, HierarchyKey, HierarchyData, GEngineIni))
|
|
{
|
|
UE_LOG(LogVirtualization, Fatal, TEXT("Unable to find the '%s' entry for the content virtualization backend graph '%s' [ini=%s]."), HierarchyKey, GraphName, *GEngineIni);
|
|
}
|
|
|
|
if (HierarchyData.IsEmpty())
|
|
{
|
|
UE_LOG(LogVirtualization, Fatal, TEXT("The '%s' entry for backend graph '%s' is empty [ini=%s]."), HierarchyKey, GraphName, *GEngineIni);
|
|
}
|
|
|
|
TArray<FString> Entries = ParseEntries(HierarchyData);
|
|
|
|
UE_LOG(LogVirtualization, Log, TEXT("The backend graph hierarchy '%s' has %d entries"), HierarchyKey, Entries.Num());
|
|
|
|
for (const FString& Entry : Entries)
|
|
{
|
|
CreateBackend(GraphName, Entry, FactoryLookupTable, PushArray);
|
|
}
|
|
}
|
|
|
|
bool FVirtualizationManager::CreateBackend(const TCHAR* GraphName, const FString& ConfigEntryName, const FRegistedFactories& FactoryLookupTable, FBackendArray& PushArray)
|
|
{
|
|
// All failures in this method are considered fatal, however it still returns true/false in case we decide
|
|
// to be more forgiving in the future.
|
|
UE_LOG(LogVirtualization, Log, TEXT("Attempting to create back end entry '%s'"), *ConfigEntryName);
|
|
|
|
FString BackendData;
|
|
if (!GConfig->GetString(GraphName, *ConfigEntryName, BackendData, GEngineIni))
|
|
{
|
|
UE_LOG(LogVirtualization, Fatal, TEXT("Unable to find the entry '%s' in the content virtualization backend graph '%s' [ini=%s]."), *ConfigEntryName, GraphName, *GEngineIni);
|
|
return false;
|
|
}
|
|
|
|
FString BackendType;
|
|
if (FParse::Value(*BackendData, TEXT("Type="), BackendType) && !BackendType.IsEmpty())
|
|
{
|
|
// Put the rest of the ini file entry into a string to pass to the backend.
|
|
FString Cmdine = BackendData.RightChop(BackendData.Find(BackendType) + BackendType.Len());
|
|
Cmdine.RemoveFromEnd(TEXT(")"));
|
|
|
|
UE::Virtualization::IVirtualizationBackendFactory* const* FactoryPtr = FactoryLookupTable.Find(FName(BackendType));
|
|
if (FactoryPtr != nullptr && *FactoryPtr != nullptr)
|
|
{
|
|
IVirtualizationBackendFactory* Factory = *FactoryPtr;
|
|
TUniquePtr<IVirtualizationBackend> Backend = Factory->CreateInstance(ConfigEntryName);
|
|
|
|
if (Backend == nullptr)
|
|
{
|
|
UE_LOG(LogVirtualization, Fatal, TEXT("IVirtualizationBackendFactory '%s' failed to create an instance!"), *Factory->GetName().ToString());
|
|
return false;
|
|
|
|
}
|
|
|
|
if (BackendsToDisablePulls.Find(Backend->GetConfigName()) != INDEX_NONE || BackendsToDisablePulls.Find(TEXT("All")) != INDEX_NONE)
|
|
{
|
|
Backend->DisablePullOperationSupport();
|
|
}
|
|
|
|
if (Backend->Initialize(Cmdine))
|
|
{
|
|
AddBackend(MoveTemp(Backend), PushArray);
|
|
}
|
|
else
|
|
{
|
|
UE_LOG(LogVirtualization, Fatal, TEXT("Backend '%s' reported errors when initializing"), *ConfigEntryName);
|
|
return false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
UE_LOG(LogVirtualization, Fatal, TEXT("No backend factory found that can create the type '%s'"), *BackendType);
|
|
return false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
UE_LOG(LogVirtualization, Fatal, TEXT("No 'Type=' entry found for '%s' in the config file"), *ConfigEntryName);
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void FVirtualizationManager::AddBackend(TUniquePtr<IVirtualizationBackend> Backend, FBackendArray& PushArray)
|
|
{
|
|
checkf(!AllBackends.Contains(Backend), TEXT("Adding the same virtualization backend (%s) multiple times!"), *Backend->GetDebugName());
|
|
|
|
// Move ownership of the backend to AllBackends
|
|
AllBackends.Add(MoveTemp(Backend));
|
|
|
|
// Get a reference pointer to use in the other backend arrays
|
|
IVirtualizationBackend* BackendRef = AllBackends.Last().Get();
|
|
|
|
if (BackendRef->SupportsPullOperations())
|
|
{
|
|
PullEnabledBackends.Add(BackendRef);
|
|
}
|
|
|
|
if (BackendRef->SupportsPushOperations())
|
|
{
|
|
PushArray.Add(BackendRef);
|
|
}
|
|
|
|
COOK_STAT(Profiling::CreateStats(*BackendRef));
|
|
|
|
UE_LOG(LogVirtualization, Log, TEXT("Mounted backend: %s"), *BackendRef->GetDebugName());
|
|
}
|
|
|
|
void FVirtualizationManager::CachePayload(const FPayloadId& Id, const FCompressedBuffer& Payload, const IVirtualizationBackend* BackendSource)
|
|
{
|
|
TRACE_CPUPROFILER_EVENT_SCOPE(FVirtualizationManager::CachePayload);
|
|
|
|
// We start caching at the first (assumed to be fastest) local cache backend.
|
|
for (IVirtualizationBackend* BackendToCache : LocalCachableBackends)
|
|
{
|
|
if (BackendToCache == BackendSource)
|
|
{
|
|
return; // No point going past BackendSource
|
|
}
|
|
|
|
bool bResult = TryCacheDataToBackend(*BackendToCache, Id, Payload);
|
|
UE_CLOG( !bResult, LogVirtualization, Warning,
|
|
TEXT("Failed to cache payload '%s' to backend '%s'"),
|
|
*Id.ToString(),
|
|
*BackendToCache->GetDebugName());
|
|
|
|
// Debugging operation where we immediately try to pull the payload after each push (when possible) and assert
|
|
// that the pulled payload is the same as the original
|
|
if (bValidateAfterPushOperation && bResult && BackendToCache->SupportsPullOperations())
|
|
{
|
|
FCompressedBuffer PulledPayload = PullDataFromBackend(*BackendToCache, Id);
|
|
checkf( Payload.GetRawHash() == PulledPayload.GetRawHash(),
|
|
TEXT("[%s] Failed to pull payload '%s' after it was cached to backend"),
|
|
*BackendToCache->GetDebugName(),
|
|
*Id.ToString());
|
|
}
|
|
}
|
|
}
|
|
|
|
bool FVirtualizationManager::TryCacheDataToBackend(IVirtualizationBackend& Backend, const FPayloadId& Id, const FCompressedBuffer& Payload)
|
|
{
|
|
COOK_STAT(FCookStats::FScopedStatsCounter Timer(Profiling::GetCacheStats(Backend)));
|
|
const EPushResult Result = Backend.PushData(Id, Payload, FString());
|
|
|
|
if (Result == EPushResult::Success)
|
|
{
|
|
COOK_STAT(Timer.AddHit(Payload.GetCompressedSize()));
|
|
}
|
|
|
|
return Result != EPushResult::Failed;
|
|
}
|
|
|
|
bool FVirtualizationManager::TryPushDataToBackend(IVirtualizationBackend& Backend, TArrayView<FPushRequest> Requests)
|
|
{
|
|
COOK_STAT(FCookStats::FScopedStatsCounter Timer(Profiling::GetPushStats(Backend)));
|
|
const bool bResult = Backend.PushData(Requests);
|
|
|
|
if (bResult)
|
|
{
|
|
for (FPushRequest& Request : Requests)
|
|
{
|
|
// TODO: Don't add a hit if the payload was already uploaded
|
|
if (Request.Status == FPushRequest::EStatus::Success)
|
|
{
|
|
COOK_STAT(Timer.AddHit(Request.Payload.GetCompressedSize()));
|
|
}
|
|
}
|
|
}
|
|
|
|
return bResult;
|
|
}
|
|
|
|
FCompressedBuffer FVirtualizationManager::PullDataFromBackend(IVirtualizationBackend& Backend, const FPayloadId& Id)
|
|
{
|
|
COOK_STAT(FCookStats::FScopedStatsCounter Timer(Profiling::GetPullStats(Backend)));
|
|
FCompressedBuffer Payload = Backend.PullData(Id);
|
|
|
|
if (!Payload.IsNull())
|
|
{
|
|
COOK_STAT(Timer.AddHit(Payload.GetCompressedSize()));
|
|
}
|
|
|
|
return Payload;
|
|
}
|
|
|
|
bool FVirtualizationManager::ShouldVirtualizePackage(const FPackagePath& PackagePath) const
|
|
{
|
|
TRACE_CPUPROFILER_EVENT_SCOPE(FVirtualizationManager::ShouldVirtualizePackage);
|
|
|
|
// We require a valid mounted path for filtering
|
|
if (!PackagePath.IsMountedPath())
|
|
{
|
|
return true;
|
|
}
|
|
|
|
TStringBuilder<256> PackageName;
|
|
PackagePath.AppendPackageName(PackageName);
|
|
|
|
TStringBuilder<64> MountPointName;
|
|
TStringBuilder<256> MountPointPath;
|
|
TStringBuilder<256> RelativePath;
|
|
|
|
if (!FPackageName::TryGetMountPointForPath(PackageName, MountPointName, MountPointPath, RelativePath))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if (bFilterEngineContent)
|
|
{
|
|
// Do not virtualize engine content
|
|
if (MountPointName.ToView() == TEXT("/Engine/"))
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (bFilterEnginePluginContent)
|
|
{
|
|
// Do not virtualize engine plugin content
|
|
if (FPaths::IsUnderDirectory(MountPointPath.ToString(), FPaths::EnginePluginsDir()))
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
const UVirtualizationFilterSettings* Settings = GetDefault<UVirtualizationFilterSettings>();
|
|
if (Settings != nullptr)
|
|
{
|
|
const FStringView PackageNameView = PackageName.ToView();
|
|
|
|
for (const FString& Exclusion : Settings->ExcludePackagePaths)
|
|
{
|
|
if (Exclusion.EndsWith(TEXT("/")))
|
|
{
|
|
// Directory path, exclude everything under it
|
|
if (PackageNameView.StartsWith(Exclusion))
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Path to an asset, exclude if it matches exactly
|
|
if (PackageNameView == Exclusion)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
} // namespace UE::Virtualization
|