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Add a layer of caching to avoid running msbuild as much as possible. #jira UE-109181 #rb ben.marsh [CL 17102399 by jonathan adamczewski in ue5-main branch]
61 lines
3.2 KiB
XML
61 lines
3.2 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netcoreapp3.1</TargetFramework>
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<Configuration Condition=" '$(Configuration)' == '' ">Development</Configuration>
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<OutputType>Library</OutputType>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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<GenerateTargetFrameworkAttribute>false</GenerateTargetFrameworkAttribute>
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<Configurations>Debug;Release;Development</Configurations>
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<RootNamespace>AutomationTool</RootNamespace>
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<AssemblyName>AutomationScripts.Automation</AssemblyName>
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<WarningsNotAsErrors>612,618</WarningsNotAsErrors>
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<OutputPath>..\..\..\..\Binaries\DotNET\AutomationTool\AutomationScripts\Scripts</OutputPath>
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<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
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<DebugType>pdbonly</DebugType>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Development|AnyCPU' ">
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<DefineConstants>$(DefineConstants);TRACE</DefineConstants>
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<Optimize>true</Optimize>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DefineConstants>$(DefineConstants);TRACE</DefineConstants>
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<Optimize>true</Optimize>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DefineConstants>$(DefineConstants);DEBUG;TRACE</DefineConstants>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Ionic.Zip.Reduced">
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<HintPath>..\..\..\..\Binaries\DotNET\Ionic.Zip.Reduced.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="OneSky, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\..\..\..\Binaries\DotNET\OneSky.dll</HintPath>
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<SpecificVersion>False</SpecificVersion>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="..\..\DotNETCommon\MetaData.cs">
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<Link>Properties\MetaData.cs</Link>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\Shared\EpicGames.Core\EpicGames.Core.csproj" PrivateAssets="All"><Private>false</Private></ProjectReference>
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<ProjectReference Include="..\..\Shared\EpicGames.Jupiter\EpicGames.Jupiter.csproj" PrivateAssets="All" />
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<ProjectReference Include="..\..\UnrealBuildTool\UnrealBuildTool.csproj" PrivateAssets="All"><Private>false</Private></ProjectReference>
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<ProjectReference Include="..\AutomationUtils\AutomationUtils.Automation.csproj" PrivateAssets="All"><Private>false</Private></ProjectReference>
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<ProjectReference Include="..\Localization\Localization.Automation.csproj" PrivateAssets="All"><Private>false</Private></ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.CSharp" Version="4.7.0" />
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<PackageReference Include="System.Data.DataSetExtensions" Version="4.5.0" />
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<PackageReference Include="System.Net.Http" Version="4.3.4" />
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<PackageReference Include="System.Drawing.Common" Version="4.7.0" />
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<PackageReference Include="AWSSDK.S3" Version="3.3.113.2" PrivateAssets="all" />
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</ItemGroup>
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</Project> |