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UnrealEngineUWP
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8dbfc35c0e8aef4b4bf8fe7ed2a91cf50793aa75
UnrealEngineUWP
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Engine
/
Source
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Runtime
/
RenderCore
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jason hoerner
a3b1e2b254
Shader Compiler: generate normalized line endings up front (CRLF -> LF) for procedural shader includes, including Niagara, /Engine/Generated/Material.ush, and /Engine/Generated/VertexFactory.ush, to support an optimized version of ShaderConvertAndStripComments (4x faster, ready to go in a follow up CL).
...
#rnx #rb jason.nadro yuriy.odonnell [CL 28749446 by jason hoerner in ue5-main branch]
2023-10-13 08:53:55 -04:00
..
Internal
Shader Preprocessor optimizations second pass: 10.7% overall improvement to ConditionalPreprocessShader, or 23.1% improvement to lower level PreprocessShader pass alone, factoring out other passes like dead code removal not affected by this CL.
2023-10-06 09:14:35 -04:00
Private
Shader Compiler: generate normalized line endings up front (CRLF -> LF) for procedural shader includes, including Niagara, /Engine/Generated/Material.ush, and /Engine/Generated/VertexFactory.ush, to support an optimized version of ShaderConvertAndStripComments (4x faster, ready to go in a follow up CL).
2023-10-13 08:53:55 -04:00
Public
Shader Compiler: generate normalized line endings up front (CRLF -> LF) for procedural shader includes, including Niagara, /Engine/Generated/Material.ush, and /Engine/Generated/VertexFactory.ush, to support an optimized version of ShaderConvertAndStripComments (4x faster, ready to go in a follow up CL).
2023-10-13 08:53:55 -04:00
RenderCore.Build.cs
Added shader.build.cs file.
2023-07-27 22:53:25 -04:00