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8dbfc35c0e8aef4b4bf8fe7ed2a91cf50793aa75
UnrealEngineUWP/Engine/Source/Developer/DesktopPlatform/Private
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nick edwards 69726f5ee7 Update code using FJsonObject to use TCHAR strings instead of ANSI strings. Removes unnecessary string conversions and removes compilation errors when FJsonObject is updated to use FStringViews.
[CL 28536648 by nick edwards in ue5-main branch]
2023-10-06 08:18:42 -04:00
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Linux
- Restoring a backout after fixing the issue that causes the backout
2023-09-15 13:39:02 -04:00
Mac
- Restoring a backout after fixing the issue that causes the backout
2023-09-15 13:39:02 -04:00
Null
- Restoring a backout after fixing the issue that causes the backout
2023-09-15 13:39:02 -04:00
Windows
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DesktopPlatformBase.cpp
Update code using FJsonObject to use TCHAR strings instead of ANSI strings. Removes unnecessary string conversions and removes compilation errors when FJsonObject is updated to use FStringViews.
2023-10-06 08:18:42 -04:00
DesktopPlatformBase.h
Add a setting that controls whether the modal acknowledgement dialog is shown before a browser is launched for OIDC authentication in editor. This setting is editor-wide (not per project), but:
2023-08-17 13:13:20 -04:00
DesktopPlatformModule.cpp
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DesktopPlatformPrivate.h
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DesktopPlatformStub.h
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InstalledPlatformInfo.cpp
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LockFile.cpp
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MultiPlatformTargetReceiptBuildWorkers.cpp
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PlatformInfo.cpp
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TargetReceipt.cpp
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TargetReceiptBuildWorker.cpp
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