Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Classes/AnimGraphNode_BlendSpaceBase.h
Jaroslaw Palczynski ebce413232 UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
[CL 2104397 by Jaroslaw Palczynski in Main branch]
2014-06-13 06:14:46 -04:00

26 lines
848 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "AnimGraphNode_Base.h"
#include "AnimGraphNode_BlendSpaceBase.generated.h"
UCLASS(Abstract, MinimalAPI)
class UAnimGraphNode_BlendSpaceBase : public UAnimGraphNode_Base
{
GENERATED_UCLASS_BODY()
// UEdGraphNode interface
virtual FLinearColor GetNodeTitleColor() const override;
// End of UEdGraphNode interface
// UAnimGraphNode_Base interface
virtual void CustomizePinData(UEdGraphPin* Pin, FName SourcePropertyName, int32 ArrayIndex) const override;
virtual void PreloadRequiredAssets() override;
// End of UAnimGraphNode_Base interface
protected:
static void GetBlendSpaceEntries(bool bWantAimOffsets, FGraphContextMenuBuilder& ContextMenuBuilder);
UBlendSpaceBase* GetBlendSpace() const { return Cast<UBlendSpaceBase>(GetAnimationAsset()); }
};