You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
Find-in-Blueprints now uses the same search data for both Find-in-all-Blueprints and Find-in-Blueprint. That searchdata is no longer stored in the asset registry, it is stored in the DDC and is managed by a new class. Searching is multithreaded to reduce overhead on the main thread during long searches in large projects. virtual UEdGraphNode::AddSearchMetaDataInfo which sets base find-in-blueprints metadata and can be overriden with more detailed search data. #change UEdGraphPin::GetDefaultAsString will return the text value as string if set Added FBlueprintEditorUtils::GetEntryAndResultNode, moving most of the functionality from FBlueprintGraphActionDetails::SetEntryAndResultNodes to the new function Added FBlueprintEditorUtils::GetGraphDescription to get graph descriptions from their metadata Added FBlueprintEditorUtils::GetNodeByGUID to find nodes using their Guid Blueprints now cache their search metadata on compile, this is a CPU intensive process and can no longer occur every time the Asset Registry queries for the Blueprint's tags #change Fixed an issue with finding a pin type's icon (UK2Node_Variable::GetVarIconFromPinType) where we would search for a class we already had available. Added an overridable function to UEdGraphNode to collect Blueprint search metadata. #change FJsonObjectConverter::UPropertyToJsonValue is now available outside of the .cpp #change Rewrote how Find-in-Blueprints works both for local and global searches, now uses Json to resolve a variety of format issues and also to make it much more extensible. #ttp 290376 - K2: Ability to search (find in blueprints) important pin values #ttp 298599 - ROCKET: TASK: K2: Search results should indicate where the instance is located in the results page (construction script, event graph, custom graph) #ttp 304819 - Blueprints: Editor: L10N: "Find in Blueprint" needs to work with other languages #ttp 308572 - UE4: ANIM: K2: Searching doesn't work for anim nodes right now #ttp 316678 - UE4: BLUEPRINTS: SHADOW: Default values are not searchable #ttp 318180 - UE4: K2: Cannot search for spawnactor using find in blueprints #ttp 320141 - UE4: K2: Find in blueprints does not find functions declared in another blueprint (if the function isn't called in that BP) [CL 2110494 by Michael Schoell in Main branch]