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izzy/UnrealEngineUWP
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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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8db36affdad900e33c879e506511997ebceedb2a
UnrealEngineUWP/Engine/Build
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Michael Trepka d71e01c4c4 Temporarily force use of bundled Mono on Mac if installed version is not 3.2.x, as UAT currently has problems compiling in Mono 3.4.0
[CL 2111981 by Michael Trepka in Main branch]
2014-06-20 13:32:51 -04:00
..
Android
Allow portrait on Android tablets, but force landscape on NVidia Shield, Google TV, Kindle Fire TV, Ouya
2014-06-19 18:32:18 -04:00
BatchFiles
Temporarily force use of bundled Mono on Mac if installed version is not 3.2.x, as UAT currently has problems compiling in Mono 3.4.0
2014-06-20 13:32:51 -04:00
HTML5
#UE4 #HTML5 TTP: 333781 HTML5: Change Heap size per game project
2014-05-29 17:32:36 -04:00
IOS
change splash screen to stay up until a movie renders or the game renders
2014-06-18 16:38:05 -04:00
JunkManifest.txt
Back out changelist 2060788. This was not causing the problem
2014-05-01 01:11:24 -04:00
SourceDistribution.txt
Add UnrealVersionSelector. Allows having multiple engine installations (GitHub and binary) on the same machine, and uses a tag in the .uproject file to associate projects with the correct one. Also sets up explorer shell extensions on Windows, allowing a project to be associated with any engine version.
2014-04-23 17:52:54 -04:00
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