Files
UnrealEngineUWP/Engine/Source/Developer/Windows/LiveCodingServer
ben marsh d0a8039487 LiveCoding: Prevent object files being overwritten during a live coding compile. Object files are now built with a .lc suffix, leaving the original files intact. This ensures it can gather COFF data from the correct executables on relaunch, and means that any existing changes will be patched in as soon as the first Live Coding compile is initiated. Should fix several issues.
#rb none
#jira UE-76940, UE-76993, UE-76943

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 7321451 in //UE4/Release-4.23/... via CL 7321452
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build) (v371-7306989)

[CL 7370113 by ben marsh in Dev-Build branch]
2019-07-17 03:40:33 -04:00
..