Files
UnrealEngineUWP/Engine/Source/Runtime/AudioAnalyzer/Private/AudioAnalyzerModule.cpp
phil popp 8d860b178e Adding audio analyzer infrastructure
#rb Aaron.McLeran


#ROBOMERGE-SOURCE: CL 7709956 via CL 7711153
#ROBOMERGE-BOT: (v385-7708028)

[CL 7711196 by phil popp in Main branch]
2019-08-02 18:54:16 -04:00

16 lines
300 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "AudioAnalyzerModule.h"
IMPLEMENT_MODULE(FAudioAnalyzerModule, AudioAnalyzer);
DEFINE_LOG_CATEGORY(LogAudioAnalyzer);
void FAudioAnalyzerModule::StartupModule()
{
int x = 32;
}
void FAudioAnalyzerModule::ShutdownModule()
{
}