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Headers are updated to contain any missing #includes needed to compile and #includes are sorted. Nothing is removed. #ushell-cherrypick of 21064294 by bryan.sefcik #jira #preflight 62d5c2111062f2e63015e598 #ROBOMERGE-OWNER: bryan.sefcik #ROBOMERGE-AUTHOR: bryan.sefcik #ROBOMERGE-SOURCE: CL 21155249 via CL 21158121 via CL 21161259 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824) [CL 21182053 by bryan sefcik in ue5-main branch]
35 lines
992 B
C++
35 lines
992 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/Map.h"
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#include "Containers/StringFwd.h"
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#include "Containers/UnrealString.h"
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class FString;
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class SOURCECONTROL_API FSourceControlInitSettings
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{
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public:
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enum class EBehavior
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{
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/** All existing settings will be overridden via the contents of FSourceControlInitSettings. Settings that are not found will be reset to default states */
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OverrideAll,
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/** Only the settings found in FSourceControlInitSettings will be overriden. Settings not found will be left with their current values. */
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OverrideExisting,
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};
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FSourceControlInitSettings(EBehavior Behavior);
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~FSourceControlInitSettings() = default;
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void AddSetting(FStringView SettingName, FStringView SettingValue);
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void OverrideSetting(FStringView SettingName, FString& InOutSettingValue);
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bool HasOverrides() const;
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bool IsOverridden(FStringView SettingName) const;
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private:
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EBehavior Behavior;
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TMap<FString, FString> Settings;
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};
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