Files
UnrealEngineUWP/Engine/Plugins/Runtime
justin marcus 8d46ed5074 Virtual Asset Fixes for CookedEditor targets
- Set VA.DisableVirtualization CVar for CookedEditor targets
- Use UE_VIRTUALIZATION_CONNECTION_LAZY_INIT for [redacted] CookedEditor targets
- setup FLinuxDeviceProfileSelectorModule so Linux CookedEditor use the right device profile
- Fix bLazyInitConnections not being set by UE_VIRTUALIZATION_CONNECTION_LAZY_INIT and fix logging
- Add AllowVirtualAssets to automation scripts for [redacted]


[REVIEW] [at]Josh.Adams [at]Eric.Knapik [at]Paul.Chipchase

#preflight https://horde.devtools.epicgames.com/job/630664c1516bef57ffef3c24

[CL 21553248 by justin marcus in ue5-main branch]
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