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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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8d42da4fed8835cc4fcc2ebb2646cdee70d9c430
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Platform/Android
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chris babcock d0dd9d1136 Fix issue with resizableActivity in manifest
#jira UE-106793
#ue5
#android
#rb trivial

#ROBOMERGE-SOURCE: CL 17107327 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v854-17104634)

[CL 17107359 by chris babcock in ue5-release-engine-test branch]
2021-08-09 16:42:47 -04:00
..
AndroidAARHandler.cs
Changing C# code over to using EpicGames.Core over DotNETCommon.
2020-12-21 23:07:37 -04:00
AndroidExports.cs
Change Android class names from ue4 to unreal
2021-02-02 17:21:35 -04:00
AndroidPlatformSDK.cs
Add a common C# method for detecting the current host platform to EpicGames.Core, and move many a test to use that code.
2021-06-08 17:01:47 -04:00
AndroidProjectGenerator.cs
Restore CL 15315089: Protect VS Andriod config with platfrom check to fix project generation on non-Windows platforms.
2021-04-09 14:41:55 -04:00
AndroidToolChain.cs
Properly filter out all 32-bit Android include and libraries
2021-06-23 20:34:54 -04:00
UEBuildAndroid.cs
- Fixed up some platform module references in C# for building with some platforms force disabled (brought over from UE4)
2021-08-05 15:17:09 -04:00
UEDeployAndroid.cs
Fix issue with resizableActivity in manifest
2021-08-09 16:42:47 -04:00
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