Files
UnrealEngineUWP/Engine/Source/Editor/CurveTableEditor/CurveTableEditor.Build.cs
matt kuhlenschmidt 995c0b6abf Moved SEditorHeaderButton out of UnrealEd and into EditorWidgets
#ROBOMERGE-SOURCE: CL 17157455 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17157466 by matt kuhlenschmidt in ue5-release-engine-test branch]
2021-08-12 15:48:02 -04:00

30 lines
599 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class CurveTableEditor : ModuleRules
{
public CurveTableEditor(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePathModuleNames.Add("LevelEditor");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"CurveEditor",
"EditorFramework",
"Engine",
"InputCore",
"Slate",
"SlateCore",
"EditorStyle",
"UnrealEd",
"EditorWidgets",
}
);
DynamicallyLoadedModuleNames.Add("WorkspaceMenuStructure");
}
}