Files
UnrealEngineUWP/Engine/Source/Developer/WorldPartitionHLODUtilities
jeanfrancois dube 3252d34983 HLODs builder changes:
- Disable collisions on generated static meshes.
- Rename generated static meshes so we know from which layer they come from.

#rb vincent.beauchemin
#preflight 61151d5519733b0001759c51

#ROBOMERGE-SOURCE: CL 17152713 via CL 17152738
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17152748 by jeanfrancois dube in ue5-release-engine-test branch]
2021-08-12 11:24:20 -04:00
..
2021-08-12 11:24:20 -04:00