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- Platform specific wrapper for vfx RT code to access payload and trace result structures better on each platform. - Moved hash table to use RWBuffers instead of RWStructuredBuffers. - Unclear why right now but when using structured buffers it seems like the format was interperted wrong somehow so only the first byte was ever read/written to the buffer. Causeing havok with the rest of the hash table setup. - Malformed hash tables also can cause GPU hangs so added safety code for that. Misc - Adding transitions after buffer clears. - Fixed bad define in #if #rb Stu.Mckenna, Yuriy.ODonnell #preflight 611b8cc15e737200017c5f7f #ROBOMERGE-SOURCE: CL 17189263 via CL 17189315 #ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924) [CL 17189333 by simon tovey in ue5-release-engine-test branch]