Files
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Configuration/UEBuildModuleExternal.cs
Ben Marsh 13d012685f Merging copyright update from 4.19 branch.
#rb none
#rnx
#jira

[CL 3818977 by Ben Marsh in Staging-4.19 branch]
2018-01-02 15:30:26 -05:00

43 lines
1.2 KiB
C#

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Tools.DotNETCommon;
namespace UnrealBuildTool
{
/// <summary>
/// A module that is never compiled by us, and is only used to group include paths and libraries into a dependency unit.
/// </summary>
class UEBuildModuleExternal : UEBuildModule
{
public UEBuildModuleExternal(
UHTModuleType InType,
string InName,
DirectoryReference InModuleDirectory,
ModuleRules InRules,
FileReference InRulesFile,
List<RuntimeDependency> InRuntimeDependencies
)
: base(
InType: InType,
InName: InName,
InModuleDirectory: InModuleDirectory,
InRules: InRules,
InRulesFile: InRulesFile,
InRuntimeDependencies: InRuntimeDependencies
)
{
}
// UEBuildModule interface.
public override List<FileItem> Compile(ReadOnlyTargetRules Target, UEToolChain ToolChain, CppCompileEnvironment CompileEnvironment, List<PrecompiledHeaderTemplate> SharedPCHs, ISourceFileWorkingSet WorkingSet, ActionGraph ActionGraph)
{
return new List<FileItem>();
}
}
}