Files
UnrealEngineUWP/Engine/Source/Developer/Linux/LinuxTargetPlatform/Classes/LinuxTargetSettings.h
Matthew Griffin bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00

30 lines
780 B
C++

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
LinuxTargetSettings.h: Declares the ULinuxTargetSettings class.
=============================================================================*/
#pragma once
#include "LinuxTargetSettings.generated.h"
/**
* Implements the settings for the Android target platform.
*/
UCLASS(config=Engine, defaultconfig)
class LINUXTARGETPLATFORM_API ULinuxTargetSettings
: public UObject
{
public:
GENERATED_UCLASS_BODY()
/**
* The collection of RHI's we want to support on this platform.
* This is not always the full list of RHI we can support.
*/
UPROPERTY(EditAnywhere, config, Category=Rendering)
TArray<FString> TargetedRHIs;
};