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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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8d1ebef30a31f014803c46bb93ddafaee8b1697d
UnrealEngineUWP/Engine/Source/Programs/Shared
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joe kirchoff b1dbb8de60 UnrealBuildTool: Remove LocalExecutor and use ParallelExecutor for all host platforms
Update ManagedProcess to capture stderr if using C# Process objects

#jira UE-117670
#rb Ben.Marsh

[CL 16647451 by joe kirchoff in ue5-main branch]
2021-06-11 17:19:03 -04:00
..
EpicGames.Core
UnrealBuildTool: Remove LocalExecutor and use ParallelExecutor for all host platforms
2021-06-11 17:19:03 -04:00
EpicGames.IoHash
Change EpicGames.Perforce.Managed to use IoHash, simplifying the migration to using Jupiter for storage.
2021-06-08 15:51:04 -04:00
EpicGames.Jupiter
UGS: Enable deterministic output.
2021-04-30 13:47:27 -04:00
EpicGames.MongoDB
Merge utility library changes from GitSync.
2021-04-27 22:41:48 -04:00
EpicGames.Perforce
Add a common C# method for detecting the current host platform to EpicGames.Core, and move many a test to use that code.
2021-06-08 17:01:23 -04:00
EpicGames.Perforce.Managed
Change EpicGames.Perforce.Managed to use IoHash, simplifying the migration to using Jupiter for storage.
2021-06-08 15:51:04 -04:00
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