Files
UnrealEngineUWP/Engine/Source/Developer/Android/AndroidPlatformEditor/Private/AndroidTargetSettingsCustomization.cpp
Chris Babcock dc647b9547 Copying //UE4/Dev-Mobile to //UE4/Main (Source: //UE4/Dev-Mobile @ 3600060)
#rb none
#lockdown nick.penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3292215 on 2017/02/08 by Nick.Shin

	HTML5 emscripten: wasm and wbegl2 support

	- emscripten toolchain

	#jira UEPLAT-1437  Switch [to] web assembly
	#rb none

Change 3293994 on 2017/02/09 by Nick.Shin

	HTML5 emscripten: wasm and webgl2 support

	- OSX toolchain

	#jira UEPLAT-1437  Switch [to] web assembly
	#rb none

Change 3317951 on 2017/02/22 by Nick.Shin

	HTML5 emscripten: wasm & webgl2 support - RC1

	- emscripten toolchain

	WARNING: emscripten/incoming/source/include/libc/bit (the file) might need to be deleted first

	#jira UEMOB-263  Switch [to] web assembly
	#jira UEMOB-201  Support ES3 / WebGL2 in HTML5
	#rb none

Change 3318669 on 2017/02/23 by Nick.Shin

	HTML5 emscripten: wasm & webgl2 support - RC1

	- OSX toolchain

	#jira UEMOB-263  Switch [to] web assembly
	#jira UEMOB-201  Support ES3 / WebGL2 in HTML5
	#rb none

Change 3462146 on 2017/05/26 by Nick.Shin

	HTML5 - merge from Release-4.16 to Dev-Mobile

	#jira none
	#rb none
	#rnx

Change 3504996 on 2017/06/22 by Cosmin.Sulea

	UEMOB-362 - Add per-texture and per-format compression quality override settings
	#rb Dmitriy.Dyomin
	#jira UEMOB-362
	#codereview Dmitriy.Dyomin
	#codereview Jack.Porter

Change 3505056 on 2017/06/22 by Cosmin.Sulea

	Back out changelist 3504996 - due to errors generated in xboxOne, PS4 and Switch versions
	#rb none

Change 3508049 on 2017/06/23 by Nick.Shin

	HTML5 toolchain notes corrections

	#jira none
	#rb none
	#rnx

Change 3508663 on 2017/06/24 by Nick.Shin

	HTML5LaunchHelper.exe on linux - redo

	- it seems that i need to also check-in the exe and pdb file instead of having CIS make and checking-in them itself...
	- modified c# program to output a version number to help track which version of HTML5LaunchHelper is running...

	#jira UE-45302  HTML5LaunchHelper.exe hosts the files in the current working directory on Linux
	#rnx
	#rb none

Change 3509210 on 2017/06/26 by Dmitriy.Dyomin

	 ExposureScale will be applied during tonemap pass when MobileHDR is on
	#rb jack.porter
	#codereview Allan.Bentham

Change 3511058 on 2017/06/27 by Cosmin.Sulea

	UEMOB-362 - Add per-texture and per-format compression quality override settings - resubmitted
	#rb Dmitriy.Dyomin
	#jira UEMOB-362
	#codereview Dmitriy.Dyomin

Change 3511069 on 2017/06/27 by Jack.Porter

	PS4, XboxOne and Switch fixes for changes to ITextureFormat interface
	#rb Dmitriy.Dyomin
	#jira UEMOB-362

Change 3513028 on 2017/06/28 by Jack.Porter

	Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile)
	#rb None

Change 3517409 on 2017/06/30 by Jack.Porter

	Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile)
	#rb None

Change 3517730 on 2017/06/30 by Cosmin.Sulea

	UEMOB-328 - Improve handling of iOS signing key on remote Mac system keychain when using remote toolchain
	#rb Jack.Porter
	#jira UEMOB-328
	#codereview: peter.sauerbrei

Change 3517757 on 2017/06/30 by Cosmin.Sulea

	UE-46245 - Building with remote toolchain does not use Project Setting for iOS signing identity which can cause signing errors
	#rb Jack.Porter
	#jira UE-46245
	#codereview: peter.sauerbrei

Change 3518149 on 2017/06/30 by Adrian.Chelu

	UE-43035 Tilt axis for X and Z are not consistent between Android and iOS devices
	#rb Jack.Porter
	#jira UE-46245
	#codereview: Chris Babcock <chris.babcock@epicgames.com>

Change 3524242 on 2017/07/06 by Nick.Shin

	HTML5 - refraction shader

	note: this CL also contains fixes to webgl2 [float4 vs half2] and a [% vs Mod()] material custom function changes to some TM-ShaderModels shaders
	specifically: fixes to and similar with: DitherTemporalAA

	#jria UE-46434  No Refraction in QA Game TM-Shadermodels HTML5
	#rb none
	#rn
	#codereview jack.porter dmitriy.dyomin

Change 3535295 on 2017/07/13 by Allan.Bentham

	#jira UEMOB-390
	Add Android cpu stats.
	add 'stat AndroidCPU' to android's console spinner UI.
	increase GetCPUState's core count support to 16.
	#jira UE-45888
	Use cvar value to limit android cpu stat update rate.
	#rb none

Change 3535306 on 2017/07/13 by Allan.Bentham

	Add missing pragma once
	#rb none

Change 3537047 on 2017/07/13 by Ben.Marsh

	Fixing case of iOS directories, pt1

	#rb none

Change 3537051 on 2017/07/13 by Ben.Marsh

	Fixing case of iOS directories, pt2

	#rb none

Change 3537373 on 2017/07/14 by Allan.Bentham

	Add scope level android egl error verification.
	work around minor issue with invalid egl config property.
	#rb chris.babcock

Change 3541735 on 2017/07/18 by Allan.Bentham

	Add 'sustained performance mode' support for API 24+ devices.
	#jira UEMOB-386
	#rb chris.babcock

Change 3543001 on 2017/07/18 by Sorin.Gradinaru

	#jira UE-45766 Improved Virtual Keyboard cannot receive non-English characters.

	- for Android, add an native EditBox above the virtual keyboard to receive the text and pass it to the object from the slate

	#rb Chris.Babcock

Change 3554399 on 2017/07/25 by Nick.Shin

	STATS disabled for non multi-threaded platforms

	#jira UE-47485  ( Pri:1 - 4.18 )  Crash running Stat Command test in TM-Core on Firefox
	#rnx
	#rb none

Change 3554402 on 2017/07/25 by Nick.Shin

	STATS TaskGraph disabled for non multi-threaded platforms

	#jira UE-47486  ( Pri:1 - 4.18 )  QAGame hard locks on Firefox when triggering Task Graph Benchmark test
	#rb none
	#rnx

Change 3556957 on 2017/07/26 by Nick.Shin

	HTML5 - WASM enabled by default - part 1 -- commenting out asmjs stuff

	begin sunsetting ASM.JS

	note to self: CL#3462146 "backout" asmjs

	#jira UEMOB-416  WASM enabled by default
	#rnx
	#rb none

Change 3557654 on 2017/07/26 by Nick.Shin

	HTML5 - WASM enabled by default - part 2 -- remove asmjs code

	sunsetting ASM.JS

	note to self: CL#3462146 "backout" asmjs

	#jira UEMOB-416  WASM enabled by default
	#rn
	#rb none

Change 3557910 on 2017/07/27 by Jack.Porter

	Support Client configuration when packaging in the editor
	#jira UE-39973
	#rb Dmitriy.Dyomin

Change 3557917 on 2017/07/27 by Jack.Porter

	Missing file from CL 3557910
	#rb trivial

Change 3559642 on 2017/07/27 by Nick.Shin

	STATS TaskGraph disabled for non multi-threaded platforms

	- both "LockFree stress test" and "task graph benchmark" are disabled - no multi-threading for WASM exist yet (note: ASM.JS has been sunsetted)

	- stat command crash "fixed" - but, font size are totally broken - i can look at this (much) later...

	- new bug: physx will crash on "gc and level load stress test" -- please bug this as a new jira

	#jira UE-47486  ( Pri:1 - 4.18 )  QAGame hard locks on Firefox when triggering Task Graph Benchmark test
	#rb none
	#rnx

Change 3565656 on 2017/07/31 by Dmitriy.Dyomin

	Added a way to lock level position in Word Composition
	#jira UE-47713
	#rb none

Change 3565757 on 2017/08/01 by Dmitriy.Dyomin

	compile fix
	#rb none

Change 3567446 on 2017/08/01 by Chris.Babcock

	Allow addElement and addElements to only insert once with once="true" attribute in UPL
	#jira UE-47951
	#ue4
	#android
	#rb Peter.Sauerbrei

Change 3567592 on 2017/08/01 by Chris.Babcock

	Use absolute path for repositories for Gradle
	#jira UE-47952
	#ue4
	#android
	#rb Tim.Lincoln

Change 3568690 on 2017/08/02 by Chris.Babcock

	Removed warnings for once attribute in UPL
	#ue4
	#android
	#rb none

Change 3569975 on 2017/08/02 by Chris.Babcock

	Add <baseBuildGradleAdditions> to UPL to allow additions to the root-level build.gradle
	#jira UE-47995
	#ue4
	#android
	#rb Tim.Lincoln

Change 3570117 on 2017/08/02 by Chris.Babcock

	Add <setBoolFromPropertyContains> to UPL
	- sets bool to true if string list in ini matches contains attribute
	#jira UE-47996
	#ue4
	#android
	#rb Jack.Porter

Change 3571552 on 2017/08/03 by Chris.Babcock

	Removed unneeded settings.gradle file (generated)
	#jira UE-48041
	#ue4
	#android
	#rb none

Change 3572224 on 2017/08/04 by Dmitriy.Dyomin

	Better selection tracking in world composition
	#rb none

Change 3573662 on 2017/08/04 by Nick.Shin

	HTML5 remove PreLoadMap "feature" (was only available/used with HTML5)

	- asyncronous loads are not allowed during UEngine::LoadMap()
	- the files/code will be repurposed for pakfile CHUNK support

	#jira UEMOB-425  HTML5 streaming content investigation (part 1 of 2)
	#rn
	#rb none

Change 3574471 on 2017/08/07 by Dmitriy.Dyomin

	Export ULevelStreamingKismet::LoadLevelInstance function
	#rb none

Change 3576262 on 2017/08/08 by Dmitriy.Dyomin

	Fixed: widget clipping issues in world composition
	#rb none

Change 3576845 on 2017/08/08 by Nick.Shin

	set HTML5LaunchHelper application's icon to UE4.ico

	#jira UE-19225 HTML5LaunchHelper application does not have an unreal icon
	#rb none
	#rnx

Change 3578313 on 2017/08/09 by Dmitriy.Dyomin

	Added: an RHI call to invalidate/clear cached state, RHIInvalidateCachedState
	#jira UEMOB-435
	#rb jack.porter

Change 3578364 on 2017/08/09 by Dmitriy.Dyomin

	Vertex Fog is disabled on mobile by default. If scene uses vertex fog - Mobile preview and device will show on screen message: PROJECT HAS VERTEX FOG ON MOBILE DISABLED
	This saves about 90 instructions in VS and a few in PS
	#jira UEMOB-166
	#rb jack.porter

Change 3578703 on 2017/08/09 by Nick.Shin

	set HTML5LaunchHelper application's icon to UE4.ico

	forgot to check in exe and pdb file

	#jira UE-19225 HTML5LaunchHelper application does not have an unreal icon
	#rb none
	#rnx

Change 3578961 on 2017/08/09 by Peter.Sauerbrei

	deprecate IOS 8 as the minimum OS supported.
	#jira UEMOB-429
	#rb chris.babcock

Change 3579319 on 2017/08/09 by Peter.Sauerbrei

	fixes for compile errors with Xcode 9 beta 4
	#rb none

Change 3579356 on 2017/08/09 by Peter.Sauerbrei

	modified minimum IOS to build with
	#rb chris.babcock

Change 3579687 on 2017/08/09 by Chris.Babcock

	Fix GoogleVR Gradle packaging
	#jira UE-48239
	#ue4
	#android
	#rb none

Change 3579921 on 2017/08/10 by Dmitriy.Dyomin

	GitHub 3670 : More zoom levels for World Composition (300)
	#contributedby: user37337
	#jira UE-45977
	#3670
	#rb none

Change 3580576 on 2017/08/10 by Peter.Sauerbrei

	detection of iPad Pro 10.5 and IPad Pro 12.9 (2nd Gen)
	#rb chris.babcock

Change 3580611 on 2017/08/10 by Chris.Babcock

	Set online provider back to GooglePlay and remove forcing IAP permission (contributed by umerov1999)
	#jira UE-48185
	#PR #3876
	#ue4
	#android
	#rb Peter.Sauerbrei

Change 3582166 on 2017/08/11 by Nick.Shin

	nuke PLATFORM_HTML5_WIN32


	PLATFORM_HTML5_WIN32 code removal tested successfully with (force rebuild and repackaging):

	* Win64 server (WindowsServer)
	* Win64 client (WindowsNoEditor)
	* HTML5 client

	all playing together via websocket net driver (i've attached a screen shot of this in jira)


	code changes touches: physics, audio and main build files


	#jira UEMOB-433  Remove Win32 SDL "HTML5 Simulator" code
	#rb ben.marsh
	#rnx
	#codereview josh.adams
	#fyi ori.cohen, aaron.mclera

Change 3582474 on 2017/08/11 by Chris.Babcock

	Don't use V2 signing for Gear VR APKs
	#jira UE-48354
	#ue4
	#android
	#rb Peter.Sauerbrei

Change 3582614 on 2017/08/11 by Chris.Babcock

	Filter out unneeded architectures from APK for Gradle builds
	#jira UE-48355
	#ue4
	#android
	#rb Peter.Sauerbrei

Change 3582923 on 2017/08/11 by Nick.Shin

	backport release 4.17 to dev-mobile

	#jira none
	#rb none
	#rnx

Change 3582924 on 2017/08/11 by Nick.Shin

	FNetworkFileServerHttp - error gracefully when port is already in use

	#jira UE-46409  [CrashReport] Assertion on Mac: Could not create a libwebsocket - FNetworkFileServerHttp::Init()
	#rnx
	#rb none

Change 3582925 on 2017/08/11 by Nick.Shin

	HTML5 - turn off pak file compression in favor of gzip packages

	#jira UE-46729  HTML5 - on shipping builds - turn off pak file compression in favor of gzip packages
	#rn
	#rb none

Change 3583943 on 2017/08/14 by Cosmin.Sulea

	UEMOB-363 - second iteration - Project wide texture quality control by texture group
	#rb Dmitriy Dyomin
	#jira UEMOB-363

Change 3583967 on 2017/08/14 by Cosmin.Sulea

	Back out changelist 3583943
	#rb none

Change 3584121 on 2017/08/14 by Peter.Sauerbrei

	fix for mac compile failure
	#rb none

Change 3587877 on 2017/08/15 by Peter.Sauerbrei

	josh's suggested fix is not working for Xcode 8.3, so brute forcing for now
	#rb none

Change 3588612 on 2017/08/15 by Peter.Sauerbrei

	Xcode 9 project compatbility updates
	#rb chris.babcock
	#codereview michael.trepka

Change 3589223 on 2017/08/15 by Dmitriy.Dyomin

	Fixed: bNavigationAutoUpdateEnabled was not always working when reopeinig the map
	Fixed: Navigation Build was not clearing some mesh tiles when bNavigationAutoUpdateEnabled is enabled
	Fixed: Streaming out a level in editor was not always updating NavMesh debug draw
	#rb lukasz.furman

Change 3589900 on 2017/08/16 by Dmitriy.Dyomin

	Support vulkan validation layers on Android, only in Debug and Development configuration (requires r.Vulkan.EnableValidation=1)
	#codereview chris.babcock, rolando.caloca
	#rb none

Change 3590592 on 2017/08/16 by Nick.Shin

	HTML5 emscripten 1.37.19 OSX

	#jira UE-47813
	#rb none
	#rn HTML5 emscripten 1.37.19 OSX

Change 3590597 on 2017/08/16 by Nick.Shin

	HTML5 emscripten 1.37.19 Linux

	#jira UE-47813
	#rb none
	#rn HTML5 emscripten 1.37.19 Linux

Change 3590624 on 2017/08/16 by Nick.Shin

	HTML5 emscripten 1.37.19 toolchain

	#jira UE-47813
	#rb none
	#rn HTML5 emscripten 1.37.19 toolchain

Change 3591720 on 2017/08/16 by Chris.Babcock

	Enable Gradle by default and add button to accept Android SDK license to project settings
	#jira UE-48519
	#ue4
	#android
	#rb Tim.Lincoln
	#fyi Peter.Sauerbrei

Change 3591998 on 2017/08/16 by Chris.Babcock

	Fix nonunity build
	#ue4
	#android
	#rb none

Change 3592407 on 2017/08/17 by Nick.Shin

	HTML5 emscripten 1.37.19 Win64

	#jira UE-47813
	#rb none
	#rn HTML5 emscripten 1.37.19 Win64

Change 3592479 on 2017/08/17 by Nick.Shin

	HTML5 3rd Party Libs - compiled with emscripten 1.37.19

	#jira UE-47813
	#rb none
	#rn HTML5 3rd Party Libs - compiled with emscripten 1.37.19 toolchain

Change 3592480 on 2017/08/17 by Nick.Shin

	HTML5 emscripten 1.37.19 toolchain Epic edits

	as well as setting UE4 HTML c# scripts to use new toolchain

	#jira UE-47813
	#rb none
	#rn HTML5 emscripten 1.37.19 toolchain Epic edits

Change 3592481 on 2017/08/17 by Nick.Shin

	HTML5 remove old emscripten toolchain

	#jira UE-47813
	#rb none
	#rn HTML5 remove old emscripten toolchain

Change 3592485 on 2017/08/17 by Nick.Shin

	HTML5 undo CanUseXGE - this might be breaking CIS for HTML5 builds...

	#jira UE-47813
	#rb none
	#rnx

Change 3592549 on 2017/08/17 by Dmitriy.Dyomin

	Added GetDiskTotalAndFreeSpace for IOS and Android
	#jira UE-46479
	#codereview chris.babcock, peter.sauerbrei
	#rb none

Change 3594045 on 2017/08/17 by Peter.Sauerbrei

	comment about potential failure case in the remote tool chain
	#rb none

Change 3594342 on 2017/08/17 by Peter.Sauerbrei

	Merging

	//UE4/Main/...

	to //UE4/Dev-Mobile/...

	#rb none

Change 3594920 on 2017/08/17 by Peter.Sauerbrei

	fix for non-unity builds (accidentally merged something incorrectly)
	#rb none

Change 3595347 on 2017/08/17 by Chris.Babcock

	merge fixes for Android
	#ue4
	#android
	#rb Peter.Sauerbrei
	#lockdown Peter.Sauerbrei

Change 3595752 on 2017/08/17 by Chris.Babcock

	Update Facebook plugin to support Gradle
	#jira UE-48569
	#ue4
	#android
	#fyi Josh.Markiewicz
	#rb none
	#lockdown Peter.Sauerbrei

Change 3595849 on 2017/08/17 by Chris.Babcock

	Fix issue with libovrplatformloader.so for non armv7 targets
	#jira UE-48533
	#ue4
	#android
	#rb none
	#lockdown Peter.Sauerbrei

Change 3596419 on 2017/08/18 by Peter.Sauerbrei

	fix for Mac Editor build failure
	#rb none

Change 3597023 on 2017/08/18 by Peter.Sauerbrei

	fix for game editor build failure
	#rb none

Change 3597032 on 2017/08/18 by Peter.Sauerbrei

	fix for app bundle id in Info-Editor.plist
	#rb none

Change 3597034 on 2017/08/18 by Peter.Sauerbrei

	put back the info.plist, found the real problem
	#rb none

Change 3597197 on 2017/08/18 by Peter.Sauerbrei

	pull Info.plist from the build products
	#rb none

[CL 3600450 by Chris Babcock in Main branch]
2017-08-21 15:05:19 -04:00

866 lines
35 KiB
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#include "AndroidTargetSettingsCustomization.h"
#include "Misc/Paths.h"
#include "Layout/Margin.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Engine/GameViewportClient.h"
#include "Widgets/SBoxPanel.h"
#include "Engine/GameEngine.h"
#include "Framework/Text/SlateHyperlinkRun.h"
#include "Widgets/Layout/SBorder.h"
#include "Widgets/Text/STextBlock.h"
#include "Widgets/Text/SRichTextBlock.h"
#include "Widgets/Layout/SBox.h"
#include "Widgets/Input/SButton.h"
#include "EditorStyleSet.h"
#include "AndroidRuntimeSettings.h"
#include "PropertyHandle.h"
#include "DetailLayoutBuilder.h"
#include "DetailWidgetRow.h"
#include "IDetailPropertyRow.h"
#include "DetailCategoryBuilder.h"
#include "SExternalImageReference.h"
#include "SHyperlinkLaunchURL.h"
#include "SPlatformSetupMessage.h"
#include "PlatformIconInfo.h"
#include "SourceControlHelpers.h"
#include "ManifestUpdateHelper.h"
#include "Framework/Notifications/NotificationManager.h"
#include "Widgets/Notifications/SNotificationList.h"
#include "Misc/EngineBuildSettings.h"
#include "InstalledPlatformInfo.h"
#include "AndroidLicenseDialog.h"
#include "Interfaces/IMainFrameModule.h"
#include "Framework/Application/SlateApplication.h"
#define LOCTEXT_NAMESPACE "AndroidRuntimeSettings"
//////////////////////////////////////////////////////////////////////////
// FAndroidTargetSettingsCustomization
namespace FAndroidTargetSettingsCustomizationConstants
{
const FText DisabledTip = LOCTEXT("GitHubSourceRequiredToolTip", "This requires GitHub source.");
}
TSharedRef<IDetailCustomization> FAndroidTargetSettingsCustomization::MakeInstance()
{
return MakeShareable(new FAndroidTargetSettingsCustomization);
}
FAndroidTargetSettingsCustomization::FAndroidTargetSettingsCustomization()
: LastLicenseChecktime(-1.0)
, AndroidRelativePath(TEXT(""))
, EngineAndroidPath(FPaths::EngineDir() + TEXT("Build/Android/Java"))
, GameAndroidPath(FPaths::ProjectDir() + TEXT("Build/Android"))
, EngineGooglePlayAppIDPath(EngineAndroidPath / TEXT("res") / TEXT("values") / TEXT("GooglePlayAppID.xml"))
, GameGooglePlayAppIDPath(GameAndroidPath / TEXT("res") / TEXT("values") / TEXT("GooglePlayAppID.xml"))
, EngineProguardPath(EngineAndroidPath / TEXT("proguard-project.txt"))
, GameProguardPath(GameAndroidPath / TEXT("proguard-project.txt"))
, EngineProjectPropertiesPath(EngineAndroidPath / TEXT("project.properties"))
, GameProjectPropertiesPath(GameAndroidPath / TEXT("project.properties"))
{
new (IconNames) FPlatformIconInfo(TEXT("res/drawable/icon.png"), LOCTEXT("SettingsIcon", "Icon"), FText::GetEmpty(), 48, 48, FPlatformIconInfo::Required);
new (IconNames) FPlatformIconInfo(TEXT("res/drawable-ldpi/icon.png"), LOCTEXT("SettingsIcon_LDPI", "LDPI Icon"), FText::GetEmpty(), 36, 36, FPlatformIconInfo::Required);
new (IconNames) FPlatformIconInfo(TEXT("res/drawable-mdpi/icon.png"), LOCTEXT("SettingsIcon_MDPI", "MDPI Icon"), FText::GetEmpty(), 48, 48, FPlatformIconInfo::Required);
new (IconNames) FPlatformIconInfo(TEXT("res/drawable-hdpi/icon.png"), LOCTEXT("SettingsIcon_HDPI", "HDPI Icon"), FText::GetEmpty(), 72, 72, FPlatformIconInfo::Required);
new (IconNames) FPlatformIconInfo(TEXT("res/drawable-xhdpi/icon.png"), LOCTEXT("SettingsIcon_XHDPI", "XHDPI Icon"), FText::GetEmpty(), 96, 96, FPlatformIconInfo::Required);
new (LaunchImageNames)FPlatformIconInfo(TEXT("res/drawable/downloadimagev.png"), LOCTEXT("SettingsIcon_DownloadImageV", "Download Background Vertical Image"), FText::GetEmpty(), 720, 1280, FPlatformIconInfo::Required);
new (LaunchImageNames)FPlatformIconInfo(TEXT("res/drawable/downloadimageh.png"), LOCTEXT("SettingsIcon_DownloadImageH", "Download Background Horizontal Image"), FText::GetEmpty(), 1280, 720, FPlatformIconInfo::Required);
new (LaunchImageNames)FPlatformIconInfo(TEXT("res/drawable/splashscreen_portrait.png"), LOCTEXT("LaunchImage_Portrait", "Launch Portrait"), FText::GetEmpty(), 360, 640, FPlatformIconInfo::Required);
new (LaunchImageNames)FPlatformIconInfo(TEXT("res/drawable/splashscreen_landscape.png"), LOCTEXT("LaunchImage_Landscape", "Launch Landscape"), FText::GetEmpty(), 640, 360, FPlatformIconInfo::Required);
new (DaydreamAppTileImageNames) FPlatformIconInfo(TEXT("res/drawable-nodpi/vr_icon.png"), LOCTEXT("AppTile_Icon", "App Tile Icon"), FText::GetEmpty(), 512, 512, FPlatformIconInfo::Optional);
new (DaydreamAppTileImageNames) FPlatformIconInfo(TEXT("res/drawable-nodpi/vr_icon_background.png"), LOCTEXT("AppTile_Icon_Background", "App Tile Icon Background"), FText::GetEmpty(), 512, 512, FPlatformIconInfo::Optional);
}
void FAndroidTargetSettingsCustomization::CustomizeDetails(IDetailLayoutBuilder& DetailLayout)
{
SavedLayoutBuilder = &DetailLayout;
BuildAppManifestSection(DetailLayout);
BuildIconSection(DetailLayout);
BuildLaunchImageSection(DetailLayout);
BuildDaydreamAppTileImageSection(DetailLayout);
BuildGraphicsDebuggerSection(DetailLayout);
}
static void OnBrowserLinkClicked(const FSlateHyperlinkRun::FMetadata& Metadata)
{
const FString* URL = Metadata.Find(TEXT("href"));
if(URL)
{
FPlatformProcess::LaunchURL(**URL, nullptr, nullptr);
}
}
void FAndroidTargetSettingsCustomization::BuildAppManifestSection(IDetailLayoutBuilder& DetailLayout)
{
// Cache some categories
IDetailCategoryBuilder& APKPackagingCategory = DetailLayout.EditCategory(TEXT("APKPackaging"));
IDetailCategoryBuilder& BuildCategory = DetailLayout.EditCategory(TEXT("Build"));
IDetailCategoryBuilder& AdvancedBuildCategory = DetailLayout.EditCategory(TEXT("AdvancedBuild"));
AdvancedBuildCategory.InitiallyCollapsed(true);
IDetailCategoryBuilder& SigningCategory = DetailLayout.EditCategory(TEXT("DistributionSigning"));
TSharedRef<SPlatformSetupMessage> PlatformSetupMessage = SNew(SPlatformSetupMessage, GameProjectPropertiesPath)
.PlatformName(LOCTEXT("AndroidPlatformName", "Android"))
.OnSetupClicked(this, &FAndroidTargetSettingsCustomization::CopySetupFilesIntoProject);
SetupForPlatformAttribute = PlatformSetupMessage->GetReadyToGoAttribute();
APKPackagingCategory.AddCustomRow(LOCTEXT("Warning", "Warning"), false)
.WholeRowWidget
[
PlatformSetupMessage
];
APKPackagingCategory.AddCustomRow(LOCTEXT("UpgradeInfo", "Upgrade Info"), false)
.WholeRowWidget
[
SNew(SBorder)
.Padding(1)
[
SNew(SHorizontalBox)
+ SHorizontalBox::Slot()
.Padding(FMargin(10, 10, 10, 10))
.FillWidth(1.0f)
[
SNew(SRichTextBlock)
.Text(LOCTEXT("UpgradeInfoMessage", "<RichTextBlock.TextHighlight>Note to users from 4.6 or earlier</>: We now <RichTextBlock.TextHighlight>GENERATE</> an AndroidManifest.xml when building, so if you have customized your .xml file, you will need to put all of your changes into the below settings. Note that we don't touch your AndroidManifest.xml that is in your project directory.\nAdditionally, we no longer use SigningConfig.xml, the settings are now set in the Distribution Signing section."))
.TextStyle(FEditorStyle::Get(), "MessageLog")
.DecoratorStyleSet(&FEditorStyle::Get())
.AutoWrapText(true)
+ SRichTextBlock::HyperlinkDecorator(TEXT("browser"), FSlateHyperlinkRun::FOnClick::CreateStatic(&OnBrowserLinkClicked))
]
]
];
APKPackagingCategory.AddCustomRow(LOCTEXT("AndroidSDKLicenses", "Android SDK Licenses"), false)
.WholeRowWidget
[
SNew(SHorizontalBox)
+ SHorizontalBox::Slot()
.Padding(FMargin(0, 5, 5, 5))
.AutoWidth()
[
SNew(SButton)
.HAlign(HAlign_Center)
.VAlign(VAlign_Center)
.OnClicked(this, &FAndroidTargetSettingsCustomization::OnAcceptSDKLicenseClicked)
.IsEnabled(this, &FAndroidTargetSettingsCustomization::IsLicenseInvalid)
[
SNew(STextBlock)
.Text(LOCTEXT("AcceptSDKLicense", "Accept SDK License"))
]
]
];
APKPackagingCategory.AddCustomRow(LOCTEXT("BuildFolderLabel", "Build Folder"), false)
.IsEnabled(SetupForPlatformAttribute)
.NameContent()
[
SNew(SHorizontalBox)
+ SHorizontalBox::Slot()
.Padding(FMargin(0, 1, 0, 1))
.FillWidth(1.0f)
[
SNew(STextBlock)
.Text(LOCTEXT("BuildFolderLabel", "Build Folder"))
.Font(DetailLayout.GetDetailFont())
]
]
.ValueContent()
[
SNew(SHorizontalBox)
+SHorizontalBox::Slot()
.AutoWidth()
[
SNew(SButton)
.Text(LOCTEXT("OpenBuildFolderButton", "Open Build Folder"))
.ToolTipText(LOCTEXT("OpenManifestFolderButton_Tooltip", "Opens the folder containing the build files in Explorer or Finder (it's recommended you check these in to source control to share with your team)"))
.OnClicked(this, &FAndroidTargetSettingsCustomization::OpenBuildFolder)
]
];
// Signing category
SigningCategory.AddCustomRow(LOCTEXT("SigningHyperlink", "Signing Hyperlink"), false)
.WholeRowWidget
[
SNew(SBox)
.HAlign(HAlign_Center)
[
SNew(SHyperlinkLaunchURL, TEXT("http://developer.android.com/tools/publishing/app-signing.html#releasemode"))
.Text(LOCTEXT("AndroidDeveloperSigningPage", "Android Developer page on Signing for Distribution"))
.ToolTipText(LOCTEXT("AndroidDeveloperSigningPageTooltip", "Opens a page that discusses the signing using keytool"))
]
];
// Google Play category
IDetailCategoryBuilder& GooglePlayCategory = DetailLayout.EditCategory(TEXT("GooglePlayServices"));
TSharedRef<SPlatformSetupMessage> GooglePlaySetupMessage = SNew(SPlatformSetupMessage, GameGooglePlayAppIDPath)
.PlatformName(LOCTEXT("GooglePlayPlatformName", "Google Play services"))
.OnSetupClicked(this, &FAndroidTargetSettingsCustomization::CopyGooglePlayAppIDFileIntoProject);
SetupForGooglePlayAttribute = GooglePlaySetupMessage->GetReadyToGoAttribute();
GooglePlayCategory.AddCustomRow(LOCTEXT("Warning", "Warning"), false)
.WholeRowWidget
[
GooglePlaySetupMessage
];
GooglePlayCategory.AddCustomRow(LOCTEXT("AppIDHyperlink", "App ID Hyperlink"), false)
.WholeRowWidget
[
SNew(SBox)
.HAlign(HAlign_Center)
[
SNew(SHyperlinkLaunchURL, TEXT("http://developer.android.com/google/index.html"))
.Text(LOCTEXT("GooglePlayDeveloperPage", "Android Developer Page on Google Play services"))
.ToolTipText(LOCTEXT("GooglePlayDeveloperPageTooltip", "Opens a page that discusses Google Play services"))
]
];
TSharedRef<IPropertyHandle> EnabledProperty = DetailLayout.GetProperty(GET_MEMBER_NAME_CHECKED(UAndroidRuntimeSettings, bEnableGooglePlaySupport));
GooglePlayCategory.AddProperty(EnabledProperty)
.EditCondition(SetupForGooglePlayAttribute, NULL);
TSharedRef<IPropertyHandle> AppIDProperty = DetailLayout.GetProperty(GET_MEMBER_NAME_CHECKED(UAndroidRuntimeSettings, GamesAppID));
AppIDProperty->SetOnPropertyValueChanged(FSimpleDelegate::CreateRaw(this, &FAndroidTargetSettingsCustomization::OnAppIDModified));
GooglePlayCategory.AddProperty(AppIDProperty)
.EditCondition(SetupForGooglePlayAttribute, NULL);
TSharedRef<IPropertyHandle> AdMobAdUnitIDProperty = DetailLayout.GetProperty(GET_MEMBER_NAME_CHECKED(UAndroidRuntimeSettings, AdMobAdUnitID));
AdMobAdUnitIDProperty->MarkHiddenByCustomization();
TSharedRef<IPropertyHandle> AdMobAdUnitIDsProperty = DetailLayout.GetProperty(GET_MEMBER_NAME_CHECKED(UAndroidRuntimeSettings, AdMobAdUnitIDs));
GooglePlayCategory.AddProperty(AdMobAdUnitIDsProperty)
.EditCondition(SetupForGooglePlayAttribute, NULL);
TSharedRef<IPropertyHandle> GooglePlayLicenseKeyProperty = DetailLayout.GetProperty(GET_MEMBER_NAME_CHECKED(UAndroidRuntimeSettings, GooglePlayLicenseKey));
GooglePlayCategory.AddProperty(GooglePlayLicenseKeyProperty)
.EditCondition(SetupForGooglePlayAttribute, NULL);
#define SETUP_ANDROIDARCH_PROP(ArchFragment, PropName, Category, Tip) \
{ \
TSharedRef<IPropertyHandle> PropertyHandle = DetailLayout.GetProperty(GET_MEMBER_NAME_CHECKED(UAndroidRuntimeSettings, PropName)); \
Category.AddProperty(PropertyHandle) \
.IsEnabled(FInstalledPlatformInfo::Get().IsValidPlatformArchitecture(TEXT("Android"), ArchFragment)) \
.ToolTip(FInstalledPlatformInfo::Get().IsValidPlatformArchitecture(TEXT("Android"), ArchFragment) ? Tip : FAndroidTargetSettingsCustomizationConstants::DisabledTip); \
}
#define SETUP_SOURCEONLY_PROP(PropName, Category, Tip) \
{ \
TSharedRef<IPropertyHandle> PropertyHandle = DetailLayout.GetProperty(GET_MEMBER_NAME_CHECKED(UAndroidRuntimeSettings, PropName)); \
Category.AddProperty(PropertyHandle) \
.IsEnabled(FEngineBuildSettings::IsSourceDistribution()) \
.ToolTip(FEngineBuildSettings::IsSourceDistribution() ? Tip : FAndroidTargetSettingsCustomizationConstants::DisabledTip); \
}
SETUP_ANDROIDARCH_PROP(TEXT("-armv7"), bBuildForArmV7, BuildCategory, LOCTEXT("BuildForArmV7ToolTip", "Enable ArmV7 CPU architecture support? (this will be used if all CPU architecture types are unchecked)"));
SETUP_ANDROIDARCH_PROP(TEXT("-arm64"), bBuildForArm64, BuildCategory, LOCTEXT("BuildForArm64ToolTip", "Enable Arm64 CPU architecture support? (use at least NDK r11c, requires Lollipop (android-21) minimum)"));
SETUP_ANDROIDARCH_PROP(TEXT("-x86"), bBuildForX86, BuildCategory, LOCTEXT("BuildForX86ToolTip", "Enable X86 CPU architecture support?"));
SETUP_ANDROIDARCH_PROP(TEXT("-x64"), bBuildForX8664, BuildCategory, LOCTEXT("BuildForX8664ToolTip", "Enable X86-64 CPU architecture support?"));
SETUP_ANDROIDARCH_PROP(TEXT("-es2"), bBuildForES2, BuildCategory, LOCTEXT("BuildForES2ToolTip", "Enable OpenGL ES2 rendering support? (this will be used if rendering types are unchecked)"));
SETUP_ANDROIDARCH_PROP(TEXT("-esdeferred"), bBuildForESDeferred, BuildCategory, LOCTEXT("BuildForESDeferredToolTip", "Enable the Deferred Shading Renderer using OpenGL ES 3.1+AEP (Android Extension Pack)? This setting is not recommended for general use and is supported only on Nvidia K1 and X1 devices."));
// @todo android fat binary: Put back in when we expose those
// SETUP_SOURCEONLY_PROP(bSplitIntoSeparateApks, BuildCategory, LOCTEXT("SplitIntoSeparateAPKsToolTip", "If checked, CPU architectures and rendering types will be split into separate .apk files"));
// check for Gradle change
TSharedRef<IPropertyHandle> EnableGradleProperty = DetailLayout.GetProperty(GET_MEMBER_NAME_CHECKED(UAndroidRuntimeSettings, bEnableGradle));
FSimpleDelegate EnableGradleChange = FSimpleDelegate::CreateSP(this, &FAndroidTargetSettingsCustomization::OnEnableGradleChange);
EnableGradleProperty->SetOnPropertyValueChanged(EnableGradleChange);
}
bool FAndroidTargetSettingsCustomization::IsLicenseInvalid() const
{
static bool bInvalid = true;
// only check every 30 seconds after first time
double CurrentTime = FApp::GetCurrentTime();
if (LastLicenseChecktime < 0.0 || CurrentTime - LastLicenseChecktime >= 30.0)
{
const_cast<FAndroidTargetSettingsCustomization *>(this)->LastLicenseChecktime = CurrentTime;
TSharedPtr<SAndroidLicenseDialog> LicenseDialog = SNew(SAndroidLicenseDialog);
bInvalid = !LicenseDialog->HasLicense();
}
return bInvalid;
}
void FAndroidTargetSettingsCustomization::OnLicenseAccepted()
{
LastLicenseChecktime = -1.0;
}
FReply FAndroidTargetSettingsCustomization::OnAcceptSDKLicenseClicked()
{
// only show if don't have a valid license
TSharedPtr<SAndroidLicenseDialog> LicenseDialog = SNew(SAndroidLicenseDialog);
if (!LicenseDialog->HasLicense())
{
FSimpleDelegate LicenseAcceptedCallback = FSimpleDelegate::CreateSP(this, &FAndroidTargetSettingsCustomization::OnLicenseAccepted);
LicenseDialog->SetLicenseAcceptedCallback(LicenseAcceptedCallback);
const FText AndroidLicenseWindowTitle = LOCTEXT("AndroidLicenseUnrealEditor", "Android SDK License");
TSharedPtr<SWindow> AndroidLicenseWindow =
SNew(SWindow)
.Title(AndroidLicenseWindowTitle)
.ClientSize(FVector2D(600.f, 700.f))
.SupportsMaximize(false)
.SupportsMinimize(false)
.SizingRule(ESizingRule::FixedSize)
[
LicenseDialog.ToSharedRef()
];
IMainFrameModule& MainFrame = FModuleManager::LoadModuleChecked<IMainFrameModule>("MainFrame");
TSharedPtr<SWindow> ParentWindow = MainFrame.GetParentWindow();
if (ParentWindow.IsValid())
{
FSlateApplication::Get().AddModalWindow(AndroidLicenseWindow.ToSharedRef(), ParentWindow.ToSharedRef());
}
else
{
FSlateApplication::Get().AddWindow(AndroidLicenseWindow.ToSharedRef());
}
}
LastLicenseChecktime = -1.0;
return FReply::Handled();
}
void FAndroidTargetSettingsCustomization::OnEnableGradleChange()
{
// only need to do this if enabling
if (!GetDefault<UAndroidRuntimeSettings>()->bEnableGradle)
{
return;
}
// only show if don't have a valid license
TSharedPtr<SAndroidLicenseDialog> LicenseDialog = SNew(SAndroidLicenseDialog);
if (!LicenseDialog->HasLicense())
{
FSimpleDelegate LicenseAcceptedCallback = FSimpleDelegate::CreateSP(this, &FAndroidTargetSettingsCustomization::OnLicenseAccepted);
LicenseDialog->SetLicenseAcceptedCallback(LicenseAcceptedCallback);
const FText AndroidLicenseWindowTitle = LOCTEXT("AndroidLicenseUnrealEditor", "Android SDK License");
TSharedPtr<SWindow> AndroidLicenseWindow =
SNew(SWindow)
.Title(AndroidLicenseWindowTitle)
.ClientSize(FVector2D(600.f, 700.f))
.HasCloseButton(false)
.SupportsMaximize(false)
.SupportsMinimize(false)
.SizingRule(ESizingRule::FixedSize)
[
LicenseDialog.ToSharedRef()
];
IMainFrameModule& MainFrame = FModuleManager::LoadModuleChecked<IMainFrameModule>("MainFrame");
TSharedPtr<SWindow> ParentWindow = MainFrame.GetParentWindow();
if (ParentWindow.IsValid())
{
FSlateApplication::Get().AddModalWindow(AndroidLicenseWindow.ToSharedRef(), ParentWindow.ToSharedRef());
}
else
{
FSlateApplication::Get().AddWindow(AndroidLicenseWindow.ToSharedRef());
}
}
}
void FAndroidTargetSettingsCustomization::BuildIconSection(IDetailLayoutBuilder& DetailLayout)
{
// Icon category
IDetailCategoryBuilder& IconCategory = DetailLayout.EditCategory(TEXT("Icons"));
IconCategory.AddCustomRow(LOCTEXT("IconsHyperlink", "Icons Hyperlink"), false)
.WholeRowWidget
[
SNew(SBox)
.HAlign(HAlign_Center)
[
SNew(SHyperlinkLaunchURL, TEXT("http://developer.android.com/design/style/iconography.html"))
.Text(LOCTEXT("AndroidDeveloperIconographyPage", "Android Developer Page on Iconography"))
.ToolTipText(LOCTEXT("AndroidDeveloperIconographyPageTooltip", "Opens a page on Android Iconography"))
]
];
for (const FPlatformIconInfo& Info : IconNames)
{
const FString AutomaticImagePath = EngineAndroidPath / Info.IconPath;
const FString TargetImagePath = GameAndroidPath / Info.IconPath;
IconCategory.AddCustomRow(Info.IconName)
.NameContent()
[
SNew(SHorizontalBox)
+SHorizontalBox::Slot()
.Padding( FMargin( 0, 1, 0, 1 ) )
.FillWidth(1.0f)
[
SNew(STextBlock)
.Text(Info.IconName)
.Font(DetailLayout.GetDetailFont())
]
]
.ValueContent()
.MaxDesiredWidth(400.0f)
.MinDesiredWidth(100.0f)
[
SNew(SHorizontalBox)
+SHorizontalBox::Slot()
.FillWidth(1.0f)
.VAlign(VAlign_Center)
[
SNew(SExternalImageReference, AutomaticImagePath, TargetImagePath)
.FileDescription(Info.IconDescription)
.RequiredSize(Info.IconRequiredSize)
.MaxDisplaySize(FVector2D(FMath::Min(96, Info.IconRequiredSize.X), FMath::Min(96, Info.IconRequiredSize.Y)))
]
];
}
}
void FAndroidTargetSettingsCustomization::BuildLaunchImageSection(IDetailLayoutBuilder& DetailLayout)
{
// Add the launch images
IDetailCategoryBuilder& LaunchImageCategory = DetailLayout.EditCategory(TEXT("LaunchImages"));
LaunchImageCategory.AddCustomRow(LOCTEXT("LaunchImageInfo", "Launch Image Info"), false)
.WholeRowWidget
[
SNew(SBorder)
.Padding(1)
[
SNew(SHorizontalBox)
+ SHorizontalBox::Slot()
.Padding(FMargin(10, 10, 10, 10))
.FillWidth(1.0f)
[
SNew(SRichTextBlock)
.Text(LOCTEXT("LaunchImageInfoMessage", "The <RichTextBlock.TextHighlight>Download Background</> image is used as the background for OBB downloading. The <RichTextBlock.TextHighlight>Launch Portrait</> image is used as a splash screen for applications with Portrait, Reverse Portrait, Sensor Portrait, Sensor, or Full Sensor orientation. The <RichTextBlock.TextHighlight>Launch Landscape</> image is used as a splash screen for applications with Landscape, Sensor Landscape, Reverse Landscape, Sensor, or Full Sensor orientation.\n\nThe launch images will be scaled to fit the device in the active orientation. Additional optional launch images may be provided as overrides for LDPI, MDPI, HDPI, and XHDPI by placing them in the project's corresponding Build/Android/res/drawable-* directory."))
.TextStyle(FEditorStyle::Get(), "MessageLog")
.DecoratorStyleSet(&FEditorStyle::Get())
.AutoWrapText(true)
+ SRichTextBlock::HyperlinkDecorator(TEXT("browser"), FSlateHyperlinkRun::FOnClick::CreateStatic(&OnBrowserLinkClicked))
]
]
];
const FVector2D LaunchImageMaxSize(150.0f, 150.0f);
for (const FPlatformIconInfo& Info : LaunchImageNames)
{
const FString AutomaticImagePath = EngineAndroidPath / Info.IconPath;
const FString TargetImagePath = GameAndroidPath / Info.IconPath;
LaunchImageCategory.AddCustomRow(Info.IconName)
.NameContent()
[
SNew(SHorizontalBox)
+ SHorizontalBox::Slot()
.Padding(FMargin(0, 1, 0, 1))
.FillWidth(1.0f)
[
SNew(STextBlock)
.Text(Info.IconName)
.Font(DetailLayout.GetDetailFont())
]
]
.ValueContent()
.MaxDesiredWidth(400.0f)
.MinDesiredWidth(100.0f)
[
SNew(SHorizontalBox)
+ SHorizontalBox::Slot()
.FillWidth(1.0f)
.VAlign(VAlign_Center)
[
SNew(SExternalImageReference, AutomaticImagePath, TargetImagePath)
.FileDescription(Info.IconDescription)
// .RequiredSize(Info.IconRequiredSize)
.MaxDisplaySize(LaunchImageMaxSize)
]
];
}
}
void FAndroidTargetSettingsCustomization::BuildDaydreamAppTileImageSection(IDetailLayoutBuilder& DetailLayout)
{
// Daydream App Tile Category
IDetailCategoryBuilder& DaydreamAppTileCategory = DetailLayout.EditCategory(TEXT("DaydreamAppTile"));
for (const FPlatformIconInfo& Info : DaydreamAppTileImageNames)
{
const FString AutomaticImagePath = EngineAndroidPath / Info.IconPath;
const FString TargetImagePath = GameAndroidPath / Info.IconPath;
DaydreamAppTileCategory.AddCustomRow(Info.IconName)
.NameContent()
[
SNew(SHorizontalBox)
+SHorizontalBox::Slot()
.Padding( FMargin( 0, 1, 0, 1 ) )
.FillWidth(1.0f)
[
SNew(STextBlock)
.Text(Info.IconName)
.Font(DetailLayout.GetDetailFont())
]
]
.ValueContent()
.MaxDesiredWidth(400.0f)
.MinDesiredWidth(100.0f)
[
SNew(SHorizontalBox)
+SHorizontalBox::Slot()
.FillWidth(1.0f)
.VAlign(VAlign_Center)
[
SNew(SExternalImageReference, AutomaticImagePath, TargetImagePath)
.FileDescription(Info.IconDescription)
.RequiredSize(Info.IconRequiredSize)
.MaxDisplaySize(FVector2D(FMath::Min(96, Info.IconRequiredSize.X), FMath::Min(96, Info.IconRequiredSize.Y)))
]
];
}
}
FReply FAndroidTargetSettingsCustomization::OpenBuildFolder()
{
const FString BuildFolder = FPaths::ConvertRelativePathToFull(FPaths::GetPath(GameProjectPropertiesPath));
FPlatformProcess::ExploreFolder(*BuildFolder);
return FReply::Handled();
}
void FAndroidTargetSettingsCustomization::CopySetupFilesIntoProject()
{
// First copy the manifest, it must get copied
FText ErrorMessage;
if (!SourceControlHelpers::CopyFileUnderSourceControl(GameProjectPropertiesPath, EngineProjectPropertiesPath, LOCTEXT("ProjectProperties", "Project Properties"), /*out*/ ErrorMessage))
{
FNotificationInfo Info(ErrorMessage);
Info.ExpireDuration = 3.0f;
FSlateNotificationManager::Get().AddNotification(Info);
}
else
{
// Now try to copy all of the icons, etc... (these can be ignored if the file already exists)
for (const FPlatformIconInfo& Info : IconNames)
{
const FString EngineImagePath = EngineAndroidPath / Info.IconPath;
const FString ProjectImagePath = GameAndroidPath / Info.IconPath;
if (!FPaths::FileExists(ProjectImagePath))
{
SourceControlHelpers::CopyFileUnderSourceControl(ProjectImagePath, EngineImagePath, Info.IconName, /*out*/ ErrorMessage);
}
}
// Now try to copy all of the launch images... (these can be ignored if the file already exists)
for (const FPlatformIconInfo& Info : LaunchImageNames)
{
const FString EngineImagePath = EngineAndroidPath / Info.IconPath;
const FString ProjectImagePath = GameAndroidPath / Info.IconPath;
if (!FPaths::FileExists(ProjectImagePath))
{
SourceControlHelpers::CopyFileUnderSourceControl(ProjectImagePath, EngineImagePath, Info.IconName, /*out*/ ErrorMessage);
}
}
// Now try to copy all of the launch images... (these can be ignored if the file already exists)
for (const FPlatformIconInfo& Info : DaydreamAppTileImageNames)
{
const FString EngineImagePath = EngineAndroidPath / Info.IconPath;
const FString ProjectImagePath = GameAndroidPath / Info.IconPath;
if (!FPaths::FileExists(ProjectImagePath))
{
SourceControlHelpers::CopyFileUnderSourceControl(ProjectImagePath, EngineImagePath, Info.IconName, /*out*/ ErrorMessage);
}
}
// and copy the other files (aren't required)
//SourceControlHelpers::CopyFileUnderSourceControl(GameProguardPath, EngineProguardPath, LOCTEXT("Proguard", "Proguard Settings"), /*out*/ ErrorMessage);
}
SavedLayoutBuilder->ForceRefreshDetails();
}
void FAndroidTargetSettingsCustomization::CopyGooglePlayAppIDFileIntoProject()
{
FText ErrorMessage;
if (!SourceControlHelpers::CopyFileUnderSourceControl(GameGooglePlayAppIDPath, EngineGooglePlayAppIDPath, LOCTEXT("GooglePlayAppID", "GooglePlayAppID.xml"), /*out*/ ErrorMessage))
{
FNotificationInfo Info(ErrorMessage);
Info.ExpireDuration = 3.0f;
FSlateNotificationManager::Get().AddNotification(Info);
}
SavedLayoutBuilder->ForceRefreshDetails();
}
void FAndroidTargetSettingsCustomization::OnAppIDModified()
{
const FString NewIDString = GetDefault<UAndroidRuntimeSettings>()->GamesAppID;
if (NewIDString.Len() > 0 && !FCString::IsNumeric(*NewIDString))
{
FNotificationInfo Info(LOCTEXT("InvalidGamesAppID", "The Games App ID you provided is invalid"));
Info.ExpireDuration = 3.0f;
FSlateNotificationManager::Get().AddNotification(Info);
return;
}
if (FPaths::FileExists(GameGooglePlayAppIDPath))
{
FManifestUpdateHelper Updater(GameGooglePlayAppIDPath);
const FString AppIDTag(TEXT("name=\"app_id\">"));
const FString ClosingTag(TEXT("</string>"));
Updater.ReplaceKey(AppIDTag, ClosingTag, NewIDString);
Updater.Finalize(GameGooglePlayAppIDPath);
}
}
static EVisibility GraphicsDebuggerSettingsVisibility(EAndroidGraphicsDebugger::Type DebuggerType, TSharedPtr<IPropertyHandle> AndroidGraphicsDebuggerProperty)
{
uint8 ValueAsByte = 0;
FPropertyAccess::Result Result = AndroidGraphicsDebuggerProperty->GetValue(ValueAsByte);
if (Result == FPropertyAccess::Success && ValueAsByte == static_cast<uint8>(DebuggerType))
{
return EVisibility::Visible;
}
return EVisibility::Hidden;
}
static FText GetMaliGraphicsDebuggerHelpText()
{
const static FText InstallText(LOCTEXT("MGDInstallText", "Run the following command from a host command line from the target/unrooted directory located in the installation directory of the MGD tool, to install the MGD Daemon application on your device."));
const static FString InstallCommand(TEXT("adb install -r MGD.apk"));
const static FText RunText1(LOCTEXT("MGDIRunText1", "Run the following command from your host to establish a tunnel between your PC and the MGD Daemon. This needs to be done each time you connect your device by USB."));
const static FString RunCommand(TEXT("adb forward tcp:5002 tcp:5002"));
const static FText RunText2(LOCTEXT("MGDIRunText2", "Next, ensure you are running the daemon. Run the MGD Daemon application and switch it to the \"ON\" state"));
FFormatOrderedArguments Args;
Args.Add(InstallText);
Args.Add(FText::FromString(InstallCommand));
Args.Add(RunText1);
Args.Add(FText::FromString(RunCommand));
Args.Add(RunText2);
return FText::Format(LOCTEXT("MaliGraphicsDebuggerHelpText","<RichTextBlock.TextHighlight>Installation</>\n{0}\n{1}\n\n<RichTextBlock.TextHighlight>Run</>\n{2}\n{3}\n{4}"),
Args);
}
static FText GetAdrenoProfilerHelpText()
{
const static FText RunText(LOCTEXT("AdrenoRunText", "Before profiling, and after rebooting your Android device, you must enable debug mode by setting the following property from the command line:"));
const static FString RunCommand(TEXT("adb shell setprop debug.egl.profiler 1"));
FFormatOrderedArguments Args;
Args.Add(RunText);
Args.Add(FText::FromString(RunCommand));
return FText::Format(LOCTEXT("AdrenoHelpText","{0}\n{1}"), Args);
}
static FText GetRenderDocHelpText()
{
const static FText InstallText(LOCTEXT("RDOCInstallText", "Run the following command from a host command line from the android/apk/32 directory located in the installation directory of the RenderDoc tool, to install the RenderDocCmd application on your device."));
const static FString InstallCommand(TEXT("adb install -r RenderDocCmd.apk"));
const static FText RunText0(LOCTEXT("RDOCRunText0", "Open RenderDoc on the host"));
const static FText RunText1(LOCTEXT("RDOCRunText1", "1. In Tools -> Options -> Android, set the path to your adb executable."));
const static FText RunText2(LOCTEXT("RDOCRunText2", "2. Start the Remote Server using Tools -> Start Android Remote Server."));
const static FText RunText3(LOCTEXT("RDOCRunText3", "3. Check your device screen and 'Allow' RenderDocCmd to access files on your device."));
const static FText RunText4(LOCTEXT("RDOCRunText4", "4. Change your current Replay Context to your device using the bottom left menu, which should now show your device as Online."));
const static FText RunText5(LOCTEXT("RDOCRunText5", "5. In the capture executable tab, there is a button on the right of Executable Path that lets you select an installed Android package for capture."));
const static FText RunText6(LOCTEXT("RDOCRunText6", "6. Select your package and press the Launch button in the bottom right of the tab to start the package on the device."));
const static FText RunText7(LOCTEXT("RDOCRunText7", "7. If everything went well, a new tab will open with a button to Trigger captures."));
const static FText NoteText(LOCTEXT("RDOCNoteText", "If the latest RenderDoc release does not have Android functionality, download the latest nightly build."));
FFormatOrderedArguments Args;
Args.Add(InstallText);
Args.Add(FText::FromString(InstallCommand));
Args.Add(RunText0);
Args.Add(RunText1);
Args.Add(RunText2);
Args.Add(RunText3);
Args.Add(RunText4);
Args.Add(RunText5);
Args.Add(RunText6);
Args.Add(RunText7);
Args.Add(NoteText);
return FText::Format(LOCTEXT("RDOCHelpText","<RichTextBlock.TextHighlight>Installation</>\n{0}\n{1}\n\n<RichTextBlock.TextHighlight>Run</>\n{2}\n{3}\n{4}\n{5}\n{6}\n{7}\n{8}\n{9}\n\n<RichTextBlock.TextHighlight>Note</>\n{10}"),
Args);
}
void FAndroidTargetSettingsCustomization::BuildGraphicsDebuggerSection(IDetailLayoutBuilder& DetailLayout)
{
IDetailCategoryBuilder& GraphicsDebuggerCategory = DetailLayout.EditCategory(TEXT("GraphicsDebugger"));
TSharedPtr<IPropertyHandle> AndroidGraphicsDebuggerProperty = DetailLayout.GetProperty(GET_MEMBER_NAME_CHECKED(UAndroidRuntimeSettings, AndroidGraphicsDebugger));
GraphicsDebuggerCategory.AddProperty(AndroidGraphicsDebuggerProperty);
// Mali Graphics Debugger settings
{
TAttribute<EVisibility> MaliSettingsVisibility(
TAttribute<EVisibility>::Create(TAttribute<EVisibility>::FGetter::CreateStatic(GraphicsDebuggerSettingsVisibility, EAndroidGraphicsDebugger::Mali, AndroidGraphicsDebuggerProperty))
);
TSharedPtr<IPropertyHandle> MaliGraphicsDebuggerPathProperty = DetailLayout.GetProperty(GET_MEMBER_NAME_CHECKED(UAndroidRuntimeSettings, MaliGraphicsDebuggerPath));
DetailLayout.HideProperty(MaliGraphicsDebuggerPathProperty);
GraphicsDebuggerCategory.AddProperty(MaliGraphicsDebuggerPathProperty).Visibility(MaliSettingsVisibility);
FText MGDHelpText = GetMaliGraphicsDebuggerHelpText();
GraphicsDebuggerCategory.AddCustomRow(LOCTEXT("MaliGraphicsDebuggerInfo", "Mali Graphics Debugger Info"), false)
.Visibility(MaliSettingsVisibility)
.WholeRowWidget
[
SNew(SBorder)
.Padding(1)
[
SNew(SVerticalBox)
+ SVerticalBox::Slot()
.Padding(FMargin(10, 10, 10, 10))
.AutoHeight()
[
SNew(SRichTextBlock)
.Text(MGDHelpText)
.TextStyle(FEditorStyle::Get(), "MessageLog")
.DecoratorStyleSet(&FEditorStyle::Get())
.AutoWrapText(true)
]
+ SVerticalBox::Slot()
.AutoHeight()
.Padding(FMargin(10, 10, 10, 10))
[
SNew(SBox)
.HAlign(HAlign_Left)
[
SNew(SHyperlinkLaunchURL, TEXT("http://malideveloper.arm.com/resources/tools/mali-graphics-debugger/"))
.Text(LOCTEXT("MaliGraphicsDebuggerPage", "Mali Graphics Debugger home page"))
.ToolTipText(LOCTEXT("MaliGraphicsDebuggerPageTooltip", "Opens the Mali Graphics Debugger home page on ARM's website"))
]
]
]
];
}
// Adreno Profiler settings
{
TAttribute<EVisibility> AdrenoSettingsVisibility(
TAttribute<EVisibility>::Create(TAttribute<EVisibility>::FGetter::CreateStatic(GraphicsDebuggerSettingsVisibility, EAndroidGraphicsDebugger::Adreno, AndroidGraphicsDebuggerProperty))
);
FText AdrenoHelpText = GetAdrenoProfilerHelpText();
GraphicsDebuggerCategory.AddCustomRow(LOCTEXT("AdrenoProfilerInfo", "Adreno Profiler Info"), false)
.Visibility(AdrenoSettingsVisibility)
.WholeRowWidget
[
SNew(SBorder)
.Padding(1)
[
SNew(SVerticalBox)
+ SVerticalBox::Slot()
.Padding(FMargin(10, 10, 10, 10))
.AutoHeight()
[
SNew(SRichTextBlock)
.Text(AdrenoHelpText)
.TextStyle(FEditorStyle::Get(), "MessageLog")
.DecoratorStyleSet(&FEditorStyle::Get())
.AutoWrapText(true)
]
+ SVerticalBox::Slot()
.AutoHeight()
.Padding(FMargin(10, 10, 10, 10))
[
SNew(SBox)
.HAlign(HAlign_Left)
[
SNew(SHyperlinkLaunchURL, TEXT("https://developer.qualcomm.com/software/adreno-gpu-profiler"))
.Text(LOCTEXT("AdrenoProfilerPage", "Adreno Profiler home page"))
.ToolTipText(LOCTEXT("AdrenoProfilerPageTooltip", "Opens the Adreno Profiler home page on the Qualcomm website"))
]
]
]
];
}
// RenderDoc settings
{
TAttribute<EVisibility> RenderDocSettingsVisibility(
TAttribute<EVisibility>::Create(TAttribute<EVisibility>::FGetter::CreateStatic(GraphicsDebuggerSettingsVisibility, EAndroidGraphicsDebugger::RenderDoc, AndroidGraphicsDebuggerProperty))
);
TSharedPtr<IPropertyHandle> RenderDocPathProperty = DetailLayout.GetProperty(GET_MEMBER_NAME_CHECKED(UAndroidRuntimeSettings, RenderDocPath));
DetailLayout.HideProperty(RenderDocPathProperty);
GraphicsDebuggerCategory.AddProperty(RenderDocPathProperty).Visibility(RenderDocSettingsVisibility);
FText RenderDocHelpText = GetRenderDocHelpText();
GraphicsDebuggerCategory.AddCustomRow(LOCTEXT("RenderDocInfo", "RenderDoc Info"), false)
.Visibility(RenderDocSettingsVisibility)
.WholeRowWidget
[
SNew(SBorder)
.Padding(1)
[
SNew(SVerticalBox)
+ SVerticalBox::Slot()
.Padding(FMargin(10, 10, 10, 10))
.AutoHeight()
[
SNew(SRichTextBlock)
.Text(RenderDocHelpText)
.TextStyle(FEditorStyle::Get(), "MessageLog")
.DecoratorStyleSet(&FEditorStyle::Get())
.AutoWrapText(true)
]
+ SVerticalBox::Slot()
.AutoHeight()
.Padding(FMargin(10, 10, 10, 10))
[
SNew(SBox)
.HAlign(HAlign_Left)
[
SNew(SHyperlinkLaunchURL, TEXT("https://renderdoc.org/"))
.Text(LOCTEXT("RenderDocPage", "RenderDoc home page"))
.ToolTipText(LOCTEXT("RenderDocPageTooltip", "Opens the RenderDoc home page"))
]
]
]
];
}
}
//////////////////////////////////////////////////////////////////////////
#undef LOCTEXT_NAMESPACE