Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Private/K2Node_AddPinInterface.cpp
bryan sefcik 8cc129f2b6 IWYU Pass 1 - Engine/Source/Editor/...
#jira
#preflight 6306736ac85b7fef22be7751

[CL 21558583 by bryan sefcik in ue5-main branch]
2022-08-24 22:45:13 -04:00

13 lines
347 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "K2Node_AddPinInterface.h"
#include "Containers/UnrealString.h"
#include "Misc/AssertionMacros.h"
FName IK2Node_AddPinInterface::GetNameForAdditionalPin(int32 PinIndex)
{
check(PinIndex < GetMaxInputPinsNum());
const FName Name(*FString::Chr(TCHAR('A') + PinIndex));
return Name;
}