Files
UnrealEngineUWP/Engine/Source/Runtime/Renderer/Private/PostProcess
zach bethel 175fc044be Hand-Integrated fixes from Main:
7064877 - RDG Resource Barrier Fixes and Improvements.

 - Resource barriers are now batched and submitted as a group at the beginning of a pass.
 - UAVs referencing the same underlying resource now only submit a single write barrier instead of a write + N UAV barriers.
 - During a mip generation pass, barriers are not issued for textures (they are implicitly converted to the SubRWBarrier state).
 - Depth / stencil read now transitions to the read state; this allows DSV + SRV to work correctly.

#jira UE-76196
#rb Guillaume.Abadie

7064884 - Fixed RHI resource transitions causing validation failures.

#rb Rolando.Caloca
#jira none

7064898 - Fixed issue where implementation of RHICopyTexture would only copy mip 0, breaking environment probe copies.

#jira UE-76203
#rb Jeremy.Moore

[CL 7066658 by zach bethel in Dev-Rendering branch]
2019-06-18 15:01:03 -04:00
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