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UnrealEngineUWP
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8c807f2afe439b3da9905211ec49ea07b57ae5fa
UnrealEngineUWP
/
Engine
/
Plugins
/
Runtime
/
StateTree
/
Source
/
StateTreeModule
/
Private
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marc audy
8c807f2afe
Downgrade more errors :(
...
[FYI] Mikko.Mononen #rnx [CL 25462193 by marc audy in ue5-main branch]
2023-05-12 19:53:25 -04:00
..
Blueprint
…
Conditions
StateTree: Allow to bind to deep property paths (including arrays and instanced struct/object)
2023-02-10 07:22:48 -05:00
Debugger
[StateTreeDebugger] fixed some Prev/Next frame button actions when scrub position ends up between frames with events
2023-05-11 10:07:09 -04:00
Tasks
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StateTree.cpp
Downgrade more errors :(
2023-05-12 19:53:25 -04:00
StateTreeConditionBase.cpp
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StateTreeDelegates.cpp
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StateTreeEvaluatorBase.cpp
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StateTreeEvents.cpp
…
StateTreeExecutionContext.cpp
[StateTree] type conversion fixes. Modified the enum type casts to consider underlying type to catch type conversion issue at compile time if underlying type changes.
2023-05-10 15:14:21 -04:00
StateTreeInstanceData.cpp
StateTree: Fixed crashes when compiled data is not loaded properly (e.g. some structs not loaded)
2023-03-09 06:35:16 -05:00
StateTreeModule.cpp
[StateTree] debugger updates:
2023-04-19 13:26:23 -04:00
StateTreePropertyBindings.cpp
[StateTree] type conversion fixes. Modified the enum type casts to consider underlying type to catch type conversion issue at compile time if underlying type changes.
2023-05-10 15:14:21 -04:00
StateTreeReference.cpp
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StateTreeSchema.cpp
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StateTreeTaskBase.cpp
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StateTreeTypes.cpp
State Tree: Add specific state and status when the tree is stopped.
2023-05-10 09:30:13 -04:00