Files
UnrealEngineUWP/Engine/Source/Runtime/RuntimeAssetCache/Private/RuntimeAssetCacheModule.cpp
Mikolaj Sieluzycki 8c51156535 Implementation of RuntimeAssetCache
#codereview Robert.Manuszewski

[CL 2582347 by Mikolaj Sieluzycki in Main branch]
2015-06-10 03:14:50 -04:00

36 lines
1.0 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "RuntimeAssetCachePrivatePCH.h"
#include "RuntimeAssetCacheModule.h"
#include "RuntimeAssetCache.h"
#include "ModuleManager.h"
DEFINE_LOG_CATEGORY(RuntimeAssetCache)
FRuntimeAssetCacheInterface& GetRuntimeAssetCache()
{
static FRuntimeAssetCacheModuleInterface& Module = FModuleManager::LoadModuleChecked<FRuntimeAssetCacheModuleInterface>("RuntimeAssetCache");
static FRuntimeAssetCacheInterface& Interface = Module.GetRuntimeAssetCache();
return Interface;
}
/**
* Class implementing RuntimeAssetCache module interface. This is split
* to solve circular dependency when building UHT.
*/
class FRuntimeAssetCacheModule : public FRuntimeAssetCacheModuleInterface
{
public:
/**
* Gets runtime asset cache.
* @return Runtime asset cache.
*/
virtual FRuntimeAssetCacheInterface& GetRuntimeAssetCache() override
{
static FRuntimeAssetCache RuntimeAssetCache = FRuntimeAssetCache();
return RuntimeAssetCache;
}
};
IMPLEMENT_MODULE(FRuntimeAssetCacheModule, RuntimeAssetCache);