You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#rb none #ROBOMERGE-SOURCE: CL 12488855 via CL 12488867 via CL 12488870 #ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v673-12478461) [CL 12488877 by zach bethel in Main branch]
81 lines
2.3 KiB
C++
81 lines
2.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "RenderGraphPass.h"
|
|
|
|
void FRDGPassParameterStruct::ClearUniformBuffers() const
|
|
{
|
|
/** The pass parameter struct is mostly POD, with the exception of uniform buffers.
|
|
* Since the explicit type of the struct is unknown, the method traverses and destructs
|
|
* all uniform buffer references manually.
|
|
*/
|
|
const auto& Resources = Layout->Resources;
|
|
|
|
for (int32 ResourceIndex = 0; ResourceIndex < Resources.Num(); ++ResourceIndex)
|
|
{
|
|
const EUniformBufferBaseType MemberType = Resources[ResourceIndex].MemberType;
|
|
|
|
if (MemberType == UBMT_REFERENCED_STRUCT)
|
|
{
|
|
const uint16 MemberOffset = Resources[ResourceIndex].MemberOffset;
|
|
|
|
FUniformBufferRHIRef* UniformBufferPtr = reinterpret_cast<FUniformBufferRHIRef*>(Contents + MemberOffset);
|
|
*UniformBufferPtr = FUniformBufferRHIRef();
|
|
}
|
|
}
|
|
}
|
|
|
|
FUniformBufferStaticBindings FRDGPassParameterStruct::GetGlobalUniformBuffers() const
|
|
{
|
|
FUniformBufferStaticBindings GlobalUniformBuffers;
|
|
|
|
const auto& Resources = Layout->Resources;
|
|
|
|
for (int32 ResourceIndex = 0; ResourceIndex < Resources.Num(); ++ResourceIndex)
|
|
{
|
|
const EUniformBufferBaseType MemberType = Resources[ResourceIndex].MemberType;
|
|
|
|
if (MemberType == UBMT_REFERENCED_STRUCT)
|
|
{
|
|
const uint16 MemberOffset = Resources[ResourceIndex].MemberOffset;
|
|
|
|
FRHIUniformBuffer* UniformBufferPtr = *reinterpret_cast<FUniformBufferRHIRef*>(Contents + MemberOffset);
|
|
|
|
if (UniformBufferPtr && UniformBufferPtr->HasStaticSlot())
|
|
{
|
|
GlobalUniformBuffers.AddUniformBuffer(UniformBufferPtr);
|
|
}
|
|
}
|
|
}
|
|
|
|
return GlobalUniformBuffers;
|
|
}
|
|
|
|
FRDGPass::FRDGPass(
|
|
FRDGEventName&& InName,
|
|
FRDGPassParameterStruct InParameterStruct,
|
|
ERDGPassFlags InPassFlags)
|
|
: Name(static_cast<FRDGEventName&&>(InName))
|
|
, ParameterStruct(InParameterStruct)
|
|
, PassFlags(InPassFlags)
|
|
{}
|
|
|
|
void FRDGPass::Execute(FRHICommandListImmediate& RHICmdList) const
|
|
{
|
|
SCOPED_NAMED_EVENT(FRDGPass_Execute, FColor::Emerald);
|
|
|
|
const FUniformBufferStaticBindings GlobalUniformBuffers = ParameterStruct.GetGlobalUniformBuffers();
|
|
|
|
if (GlobalUniformBuffers.GetUniformBufferCount())
|
|
{
|
|
RHICmdList.SetGlobalUniformBuffers(GlobalUniformBuffers);
|
|
}
|
|
|
|
ExecuteImpl(RHICmdList);
|
|
|
|
if (GlobalUniformBuffers.GetUniformBufferCount())
|
|
{
|
|
RHICmdList.SetGlobalUniformBuffers({});
|
|
}
|
|
|
|
ParameterStruct.ClearUniformBuffers();
|
|
} |