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UnrealEngineUWP
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8be31d7a95f4e2bd940916c28191c544d32efeb8
UnrealEngineUWP
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Engine
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daniel wright
8be31d7a95
Bias Lumen Reflection HZB screen traces to avoid self-intersecting at grazing angles, since the depth buffer texels are treated as camera-facing surfaces
...
#rb Krzysztof.Narkowicz [CL 24984019 by daniel wright in ue5-main branch]
2023-04-10 17:10:07 -04:00
..
Binaries
PerfReportTool - Add support for date formats and disabling column word wrap.
2023-04-03 22:30:12 -04:00
Build
Fix crash in packaged games due to VCam modifiers using UncookedOnly functions by duplicating them in a Runtime module internally wrapped with #if WITH_EDITOR directives
2023-04-10 15:48:52 -04:00
Config
Metal: Add experimental Nanite support for M2 based devices.
2023-04-07 19:00:54 -04:00
Documentation
Documentation for build tools
2023-04-07 00:35:15 -04:00
Extras
Updating P4VUtils from CL 24970649
2023-04-07 17:38:28 -04:00
Platforms
/Hololens
Added support for Build Flavor to Gauntlet, which allows to use different variants of a same configuration (i.e Test vanilla, Test Asan, etc...) for any role (client, server, etc)
2023-04-05 04:08:23 -04:00
Plugins
ModelingMode: Use actor factory when creating volumes
2023-04-10 17:10:01 -04:00
Programs
UGS: Added missing entry for SwitchboardListenerHelper related to CL 24906937
2023-04-04 04:25:57 -04:00
Shaders
Bias Lumen Reflection HZB screen traces to avoid self-intersecting at grazing angles, since the depth buffer texels are treated as camera-facing surfaces
2023-04-10 17:10:07 -04:00
Source
Fix areas where I used spaces instead of tabs in 24959203
2023-04-10 17:09:31 -04:00